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Bairus

22
Posts
A member registered Apr 27, 2025

Recent community posts

No idea what happened no, had the game running in the background. I'll go see about Discord.

Something somewhere went wrong and became an extreme negative number. Was trying to just idle till I had enough humans to reach 25 superhumans.

In its current 0.4.0 state the universe thing is really questionable. It's largely separate from the main game and, at most, only offers a *500 atom boost. (before getting the Sun anyway, which is painfully expensive)

In the universe menu The Moon Harvest upgrade in particular is just ??? in this iteration, since it's the last and most expensive upgrade and gives a boost to energy generation... with absolutely nothing to spend said energy on afterwards. It also doesn't translate to a boost to anything else.

The "buy cheapest research" automation doesn't buy the infinite researches.

This text on the Super Humans page doesn't actually tell me what it does clearly "Each Super Human assigned increases the Infinite Project bonus by 100%."

THINK it increases the bonuses from the repeatable researches for each person added to atom drive and endless knowledge, but the percentage on the research page doesn't change. And when I take super humans off of those groups the resulting values don't change as much as I'd expect. It's also unclear if this is +100% for each super human or *2. This last part is noticeable in other parts too, some upgrades in the game are multiplicative increases, others are additive increases, and neither is marked overly clearly.

An online idle/incremental game?

Hard pass for me.

I'm not sure if the sorcerer has a better chance of higher enchantment tiers or works faster as you level him up. Sure doesn't feel faster at level 5 compared to level 1.

Looks like the game's window doesn't line up with its intended size?

I'm not seeing the fullscreen button so I have no idea what I'm missing.

The music and gameplay don't align at all to me.

The game itself slow. Meanwhile the music is high-paced and conveys tension.

I feel like the buildings could be clearer on what they do.

1st one is clear, it houses frogs. Upgrade for more frogs.

2nd one seems to indicate it speeds up growth from egg to baby frog?

3rd should increase the number of baby frogs I get out of each egg, but visually it doesn't seem to do so?

4th presumably increases the speed at which frogs lay eggs

5th one seems like it would shorten growth rate from baby frogs to adolescent frogs?

Aah, whoops. I thought the lilypads were bought with frogs, so my pond was full of tadpoles while I waited for ages for them to become frogs.

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Whoops, managed to NaN all my values somewhere around 4 completions of the 3rd challenge.

Would be nice if there was an export/import, I don't really feel like starting from 0 even if it didn't take too long.

Looks like it's been kinda abandoned. Shame.

On the off-chance it's still being worked on: was playing the game on Galaxy and disabled some automation, tried turning it on again but it didn't feel like working (probably on purpose, I just don't understand why) so I reloaded the page.

Then the game thinks the automation I'd disabled is actually not purchased, so I have to go buy it again.

That's not too bad where I currently am, but it's still a little annoying.

And another lesser bug where the game seems to activate some attack skills even after combat has ended. Or at least, that's the only explanation I can think of for my Sanity draining randomly sometimes.

Only just started playing but I wish resting was a bit more effective.

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I wish the first movement speed upgrade just costed 1, or maybe 3. I am painfully tempted to just click the "* 10 money" cheat thing, but I'm worried that I can't turn it off.

Edit: two other minor things. 1. would be nice to be able to move with the shop menu open 2. the already spawned pixels/crates/boxes don't apply the "increased money/pixel gain" upgrade, it only counts from the next spawn.

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Luckily they're saying something, devs that are completely radio silent are the worst.

Are they doing something? Did they give up? Medical issues? Death? Different project? Who knows! They sure aren't saying anything.

According to the little "more information" thing right above the comments, the game hasn't had an update yet.

So, about that... any estimate of time?

Without having played this I have to say: absolutely nothing in the description indicates that there's an idle aspect to this game, yet it has the tag. So one of the two needs a tweak.

A loooot of rebirths pretty much as soon as possible, while just watching a show in the meantime.

It's... a pain...

I JUST remembered another point that irks me: you can't go back a zone. You can only pause your progress.

The most efficient thing to do for XP/levels seems to be staying at a zone where you can oneshot the enemy, so if you accidentally go too high then you're suddenly wasting tons of time.

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Bit of info first: Rebirth tier is increased if you rebirth while at the level cap of your current tier. (Sadly this makes enemies stronger while only providing a slight boost to your max level, which makes it quite unsatisfying to me. Essentially you're making everything harder for no real reward. It doesn't even boost the xp enemies give. Slight drop rate increase which seems to apply to equipment and souls, but... equipment is SUPER level capped and souls drop rate quickly becomes awful.)

Rebirth tier seems to function as a multiplier to how many rebirth points you get. The first rebirth offers no rebirth points (or maybe just 1? It's been a bit now). 

Ascensions don't reset souls, so it's a good idea to go to higher zones if it allows you to farm up an extra souls tier if you plan on farming ascension shards. The drop rates get pretty bad though, so if it takes too long to get a higher soul tier then just begin resetting. You'll need to do it often anyway.


Over the weekend I've managed to amass 250 rebirth points by keeping this game open on the side while watching movies. And I've definitely come to the conclusion that the whole rebirth loop feels unsatisfying. It'd be a bit better if there were some form of skill tree point automation. It'd be even better if the game gave more than a pittance for rebirths. Ascension shards suffer the same fate, sadly.

On a more general note the game has issues with information. In ascension tier 2 there's an upgrade that says "Unlock Amulet[T1] Suffix", but this tells you nothing. What this actually ends up doing is increase level caps of the skill tree as well as add new skills.

When you get 25 rebirth points total you unlock "Open equipment T3 complect", what this actually means is that you now get a small set bonus for getting your equipment to tier 3. +3 min level, +3 max level. Also: please change "complect" to "set" or "equipment set". Complect is apparently a real word but its meaning does not fit, or at least none of the definitions I found fit.

Speaking of min level, it's a little bugged. Min level does NOT provide skill tree points but does count toward the level cap. So for every +min level you have you essentially lose the same amount of skill points (if you were to reach your level cap).

Buffs as a whole are alright, but they're definitely not made equal. And personally I'm not a fan of being unable to switch buffs without undergoing a reset.

First Strike feels useful from the start and massively helps with farming, but the Combo buff has me questioning what it's supposed to do. Combo gives a slight damage buff but it gets reset when you get hit, and "enemies can dodge attacks" is one of the basic curses so you'll lose that combo all the time. Even with the buff at level 3 you'll lose 50% stacks when you get hit, and 25% at level 4. Oh, and to the dev: it's supposed to be stacks, not stucks.

Coincidentally First Strike and Combo are also the only two offensive buffs I have at this time, so it's honestly quite painful for one of them to seemingly be incapable of working.

The Amulet tab unlocks at Stage 20, even though the actual amulet doesn't seem to do anything until after you buy the relevant Ascension upgrade. It's probably so you can see info on the curses, but then the first amulet tier should probably say "unlock with an ascension upgrade" or something. As for the curses, while the various tiers are listed on the Amulet page I have no idea what tier of curses an enemy has at any point. Am I still facing enemies with tier 1 curses? Or have we moved up to tier 3? Can an enemy have any tier of curse from the moment you unlock them? I have no idea.

Currently on stage 32 and making a push to stage 40 for next level of ascension upgrades but I doubt I'll get there. Zone kill requirements get ridiculous way too fast, as do enemies' stats. Honestly the game feels needlessly stingy with giving players growth options or rewards, it's to the point where I'm tempted to edit my save and just multiply my rebirth points by 10. A full weekend of resets shouldn't feel worthless, but in this case it largely does.