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Bairnecessities

9
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A member registered Dec 11, 2023

Recent community posts

My bad! Thanks for the response馃樃

Thanks for listening! 馃槑 

It wasn't an important factor for most regular enemies because I saw them more than once and could choose my spell accordingly.

I noticed on the boss specifically because I hadn't encountered him before and I had to figure out what worked best by trying all my spells (On a related note: I hope there are many more bosses like that one. It was genuinely challenging and I felt great when I won!!) 

One idea I had just now: I think it would be really cute if the numbers fell over as if they hit a wall and got knocked down 馃樃 for example , " | to  ___  ", where " | " would be a normal number or 0掳 rotation and " ___ " would be a 90掳 rotation. I hope that makes sense 馃檲

Good luck and keep us posted!

Love the game! It's hitting all the right things for me: nostalgia, gamefeel, vibes. And that back jump is 馃 so good. If possible, I would love to turn the sound off for the text narrative or maybe just reduce the highs. Other than that I look forward to seeing your work on this project continue!!

I loved this demo. The sprites were cute. The controls were responsive. I loved the sailor moon vibes. One thing though- and this is such a small thing- attack numbers seem color coded and I'm not sure I quite understand if I'm doing damage or if it's halved ?  Maybe I'm thinking too much about it. I really enjoyed this demo and I'm looking forward to the release!

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Es perfecto yo hablo espa帽ol 

Que dibujos excelentes! Si, LeMons como la palabra limon, no Le Mans. La idea es sobre los coches feos. Pero estoy abierto. Una colaboraci贸n con voces iguales es m谩s importante para m铆.

Hablamos en discord

Hi all,

For the last 5ish years I was teaching secondary and adult literacy. I also did a far amount of union organizing, so I am no stranger to getting groups of people together. Before that period in my life, my background was in the arts. I love writing, film making, and print-making, and at some point I could play 10 different instruments proficiently. I LOVE LOVE game making. In general, I find joy and belonging in working in collaborative spaces with artists of all types.

I am a novice in Unreal Engine with about a years experience and 1 rough prototype that I collaborated on with my brother. Recently, I was really inspired by some of the Toge games in terms of scope and size. If you haven't checked out Giant's Path, I recommend you do so (it's free to play).

I am interested in making games with social critiques and/or strong narratives that are open for all to enjoy. However, my expectation is that this project is fully consensus-driven and collaborative. I don't want to do something I don't want to do and I don't want you to do something you don't want to do. 

If you're interested in collaborating, these ideas should give you a pretty clear idea whether we mesh and you should reply, so we can connect! If you think they're boring or I'm boring, I wish you luck. If you're a pirate, plunder away! Here they are:

  1. A survival game on the planet Io where you're abandoned on the volcanic surface by an evil corporation.
  2. A Lord of the Flies-JRPG where you're stranded on an island inhabited by Nazis.
  3. A wave game where you play as a dying swordmaster who must help townspeople flee during a giant mech attack.
  4. A silly "LeMons" racer game

Time is often a crucial factor. I live in California PST. If you're a planner, as I am, you may expect a few hours per week or a 1 or 2 month commitment (which of course depends on who is interested among other things), but, of course, I am open to collaborating on that as well.

-Jamie

Hi,

I also feel weird AF working with other people I don't know. I would think, if they're posting here, they probably accept the necessary awkwardness of getting to know you. It is kind of scary and that's ok. I found a blog post on itch that was helpful for me. Perhaps it may be of use to you too. Scroll down and see best practices. TLDR: start small, define roles, set goals and respect timezones and each other

https://itch.io/blog/1038830/collaborating-with-other-game-devs-online

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Hey Jun,

I feel you on the isolating part. I'm a writer at-heart and I thought that was lonely until I started game dev! 

My game experience is all in Unreal- I love visual scripting!- but I'm a multi-hyphenate creative. Before this I taught secondary school. 

But I grew up doing music, theater and film and missed working with other creatives, so I'm pivoting back into work that is more nurturing for me artistically.

I am open to chatting in more detail @bairnecessities on Discord

I LOVED this game! Literally brought me to tears. Gameplay was intuitive and challenging and the car animations were lively. Just stellar 馃憦馃憦馃憦