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Bagonaf

7
Posts
2
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A member registered Jul 21, 2025

Recent community posts

ah that sounds like something that’s easily overlooked XD at least it’s implemented already! 

So glad to see a game forshadowing the future afterlife I will experience when Alan finally decides to unalive me.

Better than the jumping puzzles on Guild Wars 2

- Bagonaf, top 500 Showrunner speedrunner worldwide

1000x Cuter than Vampire Survivors

1000x Cuter than Vampire Survivors

Oh! Another thing: if there's a way you could add saves (or maybe I'm missing something) that would be awesome too!

Hey man, good work! Has some good fun playing this. It feels pretty good the way you gain damage with each kill you get, and I like how there's a dedicated "make little guy noises" button XD 

Some ideas (if you want them):

- Can there be more feedback when you take damage, like the player character flashing or making a noise?

- In a similar vein, when you get damaged, it would be helpful to see empty hearts for the health you've lost.

- The hitbox for the cat's standard attack seems bigger than the animation.

- This might screw with the balance but I feel like it would be rewarding to gain more damage from higher level enemies (eg, the bees give 0.1 as they do already, the wasps give 0.15 or 0.2, and so on. I don't know the exact values that you'd assign to each enemy type and maybe it would mess with other things too much but I thought it sounded like a fun idea.)

- Can you put Alan in as an easter egg character and make him super OP???

Anyway, really enjoyed playing some more of your work! Thank you for sharing and looking forward to the new levels and characters!