I tested this one and had a great time. Though I'm not a particularly skilled or patient parser player, I solved this with a little thought. I think the addition of Manzio, and making the rescue an optional part of the puzzle, is brilliant. It gives even this small scale story stakes and character choices. Environmental worldbuilding, a fun four elements theming that justifies the map, and a world-altering gadget that's really fun to use. Great stuff!
baezil
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I really like the setting here, it's a fun take on archaeology-- a restaurant that, to us, is vaguely futuristic, and to the protagonist is entirely alien and ancient. The puzzle introduces a classic parser quest-- find bits needed to push the buttons that open the doors that you get you your prize-- but it's signaled clearly, fairly small scale, and focused. The tutorial "level" is short but gives the player the tools needed to handle the more complex environment and puzzle. I think this is a solid intro for beginners. I'm not a great parser player, but I solved this with a little thought and experimentation, no real problems. Nicely done!
I'm astounded that this puzzle, which is essentially fitting broken fragments together jigsaw-style, works without any images. It's pulled off with quality writing, carefully considered design, and an engaging environment that feels complex and vibrant without being overwhelming. I'm clapping my tiny, nimble hands at this one, I think it's quite an achievement.