I really like the setting here, it's a fun take on archaeology-- a restaurant that, to us, is vaguely futuristic, and to the protagonist is entirely alien and ancient. The puzzle introduces a classic parser quest-- find bits needed to push the buttons that open the doors that you get you your prize-- but it's signaled clearly, fairly small scale, and focused. The tutorial "level" is short but gives the player the tools needed to handle the more complex environment and puzzle. I think this is a solid intro for beginners. I'm not a great parser player, but I solved this with a little thought and experimentation, no real problems. Nicely done!