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BadlyTimed Studio

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A member registered 6 days ago · View creator page →

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Hi Antonio! Thanks so much for reaching out and for taking an interest in WRONG WAY! I really appreciate you thinking of my game for your music. 😊

I'm still at an early stage as an indie developer, and both my studio and my game are still growing their audience, so I unfortunately don't have a budget for licensed music right now. However, I'd love to check out your tracks if you happen to have any options available for free use.

Thanks again for reaching out, and I wish you all the best with your music!

No worries at all! I genuinely wasn’t upset or hurt by your feedback. Quite the opposite, feedback like this is incredibly valuable to me as a developer, especially when it comes from someone who takes the time to actually play my game and share their thoughts. I really appreciate the constructive criticism, and I’m glad you pointed out something I can improve. Thank you for the kind words and for taking the time to help me grow!

I really appreciate that! Constructive feedback like yours helps me improve as a developer. Thanks again for taking the time to play and share your thoughts!

Thanks a lot for the detailed feedback! I’ve fixed the footsteps, and they sound much more realistic now. Unfortunately, since I submitted the game to the jam, modifying the game files is temporarily prohibited, so I can’t upload the updated version just yet. I really appreciate you pointing this out, and I’ll make sure the improved version is available as soon as the restrictions are lifted!

Thanks a lot for the detailed feedback! I’ve fixed the footsteps, and they sound much more realistic now. Unfortunately, since I submitted the game to the jam, modifying the game files is temporarily prohibited, so I can’t upload the updated version just yet. I really appreciate you pointing this out, and I’ll make sure the improved version is available as soon as the restrictions are lifted!

Thank you all for the detailed feedback! I really appreciate you taking the time to play my game and share your thoughts. I've taken all your feedback into account, and I'll work on fixing these issues as soon as possible. Thanks again for the support!

Honestly, I think narrative horror is pretty hard to pull off, especially in a game jam with such limited time haha. And hey, being proud of yourself while still seeing room for improvement is a good mindset. Do you have any plans to keep working on it after the jam?

Honestly, finishing your first game jam and learning that much along the way is already a win haha. I'm sure it turned out better than you think! What kind of game did you end up making?

Haha yeah, game jams always end up being a race against time lol. An anomaly game sounds cool though! Are you planning to add the rest of the anomalies after the jam?

Hey, nice! A desktop simulator puzzle game sounds interesting haha. What's the gameplay like? It's cool that you're planning to keep working on it after the jam too. Hope it goes well!

Haha, you're almost done then! Must feel good to be so close to finishing it. What kind of game are you making?

Oh nice, that sounds like a fun idea! Good luck with your first game jam, hope your game turns out great!

A hacking game sounds interesting! I'd love to hear more about it. And yeah haha, the text resolution could use some work.

Ohh nice haha, medieval survival sounds like an interesting combo! Are you guys making it in 2D or 3D?

Haha, good luck to you both!! I hope you manage to finish it in time :) What kind of game is it going to be?

Hey everyone!

I've been working on FLOOR//ZERO, a fast-paced sci-fi FPS built around movement, momentum, and surviving overwhelming enemy waves.

The idea is simple: standing still is dangerous. Wall-run across arenas, slide through incoming fire, grapple between platforms, dash through attacks, and use your weapons to keep the machines off your back.

What you can expect:

  • Fast movement with wall-running, sliding, double jumps, dashing, and grappling.
  • Four weapons, each with its own combat style.
  • Multiple enemy types with different attack patterns.
  • Vertical arenas designed to reward speed and creativity.
  • Survival waves, Time Attack, and a training mode.
  • Combos and style scoring that reward risky plays and keeping your momentum.

I'm developing this under BadlyTimed Studio, and I'd love to hear what you think. I'm especially interested in feedback on the movement, combat feel, and what makes a movement shooter genuinely fun to play.

Game page: https://badlytimed.itch.io/floor-zero

Thanks for checking it out!

Thank you! I'm glad you had fun playing it! I really appreciate the feedback!

Thank you so much! I'm really glad you enjoyed the game! I can't promise more updates for WRONG WAY, but I definitely plan to make more games in the future. Also, I'd love to know what kind of help you had in mind! :D

Hey everyone!

I'm working on a first-person psychological horror game called WRONG WAY, and I'm really curious about everyone's projects!

What inspired your game idea?
Was there a mechanic you really wanted to try?
What's been the hardest part of development so far?
And most importantly, are you happy with how your game is turning out?

I'd love to hear about what you're making and how the jam is going for you! It's always cool to see how differently everyone approaches game development.

Good luck, everyone!

Hey everyone! How's it going?

I'm joining Godot Wild Jam #98 and wanted to meet some fellow devs here!

I'm curious about what everyone's making this time, so let's hear it! 👀

  • What kind of game are you working on?
  • Is this your first game jam, or have you joined a few before?
  • What's the coolest idea you've come up with so far? (No spoilers if you want to keep it a secret haha)

I'd love to hear about your projects! Feel free to share a little about them. Maybe we'll discover some really cool games here!

Good luck everyone, and don't forget to have fun!