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./yemáko/badgames.zip

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A member registered Jan 03, 2017 · View creator page →

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i wouldn't say it felt too easy, just more consistent... but that does make it a LOT easier than before, where it was hard to adjust my shot strength based on previous attempts. now, if i undershoot, i can then hold a little bit longer and i'll make the basket on the next throw,, whereas before i would probably overshoot. thinking back to the first itchio version, that did make it feel a bit like the window of "correct" strength was so small that it felt mostly luck based, and the more consistent gameplay now makes it feel a bit more skillful, if a little easier.

though now, instead of my goal being to just SCORE a single basket, my main goal is now to get a streak of baskets, which has been a really fun change

i dont consciously notice any differences, but after those last 2 updates my gameplay is a lot more consistent and it feels like im better at the game. like, better control over the ball and the throw strength. it FEELS a lot less punishing overall, and i'm happy to say that i'm having more fun with scoring more baskets!

i had a ton of fun with this!! i really liked how hectic it got while still feeling fair. i got a high score of 10860!

im glad you enjoyed it!!! i'm honestly so surprised by how many people are enjoying the commentary, i mainly included it as a personal thing so i'm FLOORED that people are even talking about it

on the topic of assets, i think what eventually clicked for me is seeing SO MANY assets on itchio where the creators ask that you comment about your game if you use the assets. that's so sweet, they just want to see your stuff, and see how they helped you! thats so cool imo, its so collaborative :)

thank you for saying my game is nice but I truly have no idea how to respond to that video

hi, just posting that i used a track from this pack in my first solo game, an unplayable game?!. thanks for making these songs, it perfectly fit the mood of the game! and i made sure to credit you in the game's credits :)

hi!!! i used these in my semi-creepy platformer game an unplayable game?!, thanks for making these sprites, they really brought my game together. and i put you in the credits!

i think thats the highest so far, youre cracked

genuinely couldn't have done it without you

we did consider that during development, our solution was to give you either too many or too few beats to divide cleanly among the four measures, so you'd be encouraged to add some variation. but in the end we figured that if you spread the beats perfectly evenly regardless, then the punishment would be that your beat just wouldn't sound very good lol

as for the weapon placements, I kind of like how it turned out- it gave the game distinct phases and kept it from being too demanding in the later stages! but the in-run progression is definitely one of the main things we're thinking about for future updates, we had a lot of ideas that would make weapon positioning a bit more important (weapons with trade-offs, movement abilities, position-based pitch, a second beat track...) but we just ran out of time for the jam version. this was already a bit much for us in 4 days, but I'm really happy with how it turned out! very excited to expand it once the rating period is done

you're only able to swap out weapons once the slots are full,  you can't get more. I found that beyond that point the beat just got too full of notes and stopped being fun to add to

thanks for playing! I'm glad you had fun, we can't wait to add more to the game after the jam rating period is done

dude this is like 2x my high score, you're a legend, thanks for playing!!!

this game looks NUTS, i love the style. you guys nailed the visuals perfectly

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hey I liked yours too! you really nailed a fun mechanic while keeping the concept perfectly simple, the playhead playing the active notes was a great touch

this is fantastic! especially considering you had to pivot from the original idea, this turned out great- the beats are really fun to assemble and it's a really engaging and simple mechanic

hey I played yours right before I got the ping for your comment! i really like what you did with the idea as well, my favorite part was how your bodies persisted on the screen. I'm glad more people went with loop pedal concepts, it's really neat to see everyone's music

this is awesome for a first game!! all the music coming together sounds so good, my only worry would be the flashing lights. but I really liked it!

glad you had fun! i was REALLY bad at making beats but playtesting the game gave me a ton of practice haha

i really liked the writing in your game btw! :)

it actually just came out! we barely finished it in time, the timekeeping system was completely saved by your example implementation. i even credited you in the description!

the write up for the conductor system saved my jam game, buying this asap

THIS TURNED OUT SO GOOD i love it nice work!!! i really like how the yellow cheese interacts with the rest of the game design :)

BEN - 500