You know what, when I first played this game like a year or two ago it had barely any content, ending with the Asami romance arc. I thought "oh, it's just another cash grab by patreon-milking devs (Summertime Saga and Milfy City to name a few)", but BOY was I wrong. In one year, so much progress has been made on this game. It went from 30 minutes of playtime to over 4 HOURS of playtime and tons of new characters I've never seen before. The artwork and the animations all feel crisp and clean and extremely intricate. I genuinely think this might be the best NSFW game out there right now. I look forward to it being finished. I found myself strongly interested in the story and less about the sex itself. I like this gave way more than I like Summertime Saga now.
ALSO: Consider selling this game on Steam when it is done. Some other things that would be nice include the option to enable disable Blood/gore, NTR, Anal, and any uncommon fetishes that plan to be added.
Keep up the great work, can't wait to see how the story ends 馃憤
BaconatorSupreme
Recent community posts
For both points you are making, I find that they conflict with one another. Apologies if I appear hostile but I am strong in my belief that you are taking advantage of people.
You claim you are making this game completely for free (As with the Christmas update for example), yet you are getting paid for it? It may be free for the regular user to download, but are you not profiting from this game? From a logical standpoint, that would mean the game is not "free". You have many loyal fans backing your project expecting good things to come from it.
In my personal opinion and belief, you are letting these people down with the occasional radio silence of progress updates. $50,000 a year is a LOT of money, my mother is a professional Hair Stylist that has to continuously retake school and destroy her fingers using scissors and makes 2/3rds of that. $180,000 is an absolute KILLING of income. You could possibly hire a small team to help you with progress if you are actually motivated to complete this game, but alas.
I understand developers need some form of income or "spark" to be motivated enough to continue, but it has been THREE YEARS of pledged support by your backers, and Prologue (Just the BEGINNING of the main story, not the whole thing) isn't even close to being finished. (Judging by the Trello page and updates in your server you are a little more than halfway).
Another one of my opinions? You should 100% sell your game when it is finished. I know this goes against your moral code and overall goal, but even a small cost of $5 would be more than enough to supplement your labor. I admire a developer who can boldly claim their games are free, but in this case, this game is 100% not free. Free to play, not free in price.
You deserve your success and your backers for making this game, clearly you touched a bunch of gooners' hearts and it has a pretty decent storyline. My point is would it kill you to be more open to your fans?
To be fair, I 100% guarantee this game would have been abandoned ages ago if he wasn't making money. Even though he says this is a "free game" doesn't mean it is a free game. All developers need some sort of income, it just so happens his income is ridiculously high for this one game, so why rush it?
Stop the cap, you're milking your Patreon and you know it. You are currently making around $50,000 a year or $4400 a month from this game alone. Why would you ever finish it? I guarantee you've came to the conclusion that finishing the game faster would destroy your patreon income. 3 years for one (big) update is insane when you consider how quickly you completed the Christmas updates. At least have the humility to admit you are milking it just like DarkCookie and ICSTOR. Tbh though I don't blame you, 4400 a month for doing very minor progress a week sheeesh