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Backward Studio

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A member registered May 12, 2023 · View creator page →

Creator of

Recent community posts

Love the asthetic of this game

I‘ll make the active button more visible when I have enough resource to buy it :)

Oh, thx for pointing that out, we didn't notice it lol.

(or should we add the possibility of sacrificing normies : D)

do you mean the duration of some events take more than 60s to actually finish?

yo thx for reporting that, we just fixed it and updated the builds!

XD

thank you :)

Thx : D

You're absolutely right, I have checked our draw calls, it stays around 300 when there are thousands of characters so I think sprite batching is working correctly with Godot's internal design (and I double checked we don't have anything break the batching https://docs.godotengine.org/en/3.5/tutorials/performance/batching.html).

However I do notice fps drops a lot when I instantiate new characters or destroy them, I tried object pooling already but didn't seem to improve that a lot, idk if I'm doing it correctly though.

As you might noticed I'm pretty new to some of these optimization stuff, though thx for your ideas and feedback!

A new day should bring your more normies to persuade but still we should figure out how to prevent that situation.

Thx for letting us know! you can also always reset by click the button at the top right corner

Thx again for the idea and the end screen was fixed right after your comment as well! Appreciate your input :)

finished the demo on steam, really simple yet solid game, I love it!

Thx for the feedback! We haven’t added proper scaling settings yet, but it’s definitely something we should support, especially for different screen setups like TVs. I’ll add this to the list

Absolutely! We honestly didn’t think about that situation at all lol, but we’re currently working on new systems to better limit the amount of characters visible on screen. thank you for the feedback!

Performance is definitely one of the biggest issues we’re working on right now. We’ve improved it a bit already, but we’ll probably need gameplay systems that limit how many characters appear on screen at once.

You’re actually the first person to discover the developer cheat key xd, we originally added it so people could preview the late game without having to grind through everything. You can hit the reset button in the top-right corner anytime to restart.

Collecting demons sounds cool damn, now it actually gives me more motivation lol.

Thank you for all the feedback btw, this is the main reason why we post our game here, to come back to your previous replies:

We actually had other protypes where the main focus is on the buildings but from our test we found out that took the pivot away from the cult a lot, therefore we're very careful with 'buildings' in general.

But getting characters inside the building sounds doable, but the problem I'm seeing right now is that when the task's target is inside the church, how do we show the visual feedback then, just light up the house? (actually that could work as well).

And yes, appreciate your appreciation on our updates! It was almost a painful process for us as dev team to make those big pivot decisions, ty again for playing and for your awesome feedback!

ty for the feedback! Did you get the thank you screen in the end? that might be a bug that the game just resets after you get all the upgrades.

We're indeed working on more visual feedback of player's input, do you have other ideas for the upgrades as well? like when sacrifice efficiency has increased, we're kinda struggling with what visual to add atm

thank you!!

appreciate your feedback, we did tried limit it to 1000 but gameplay wise it doesn't always connect to your actions then, any ideas on that?

thx for playing, any feedback that you wanna give us?

lmao, was it lagging for you?

no, I should be working on that ASAP, didn't implement the feature since the whole game takes no more than 20min, ty for playing!

that's actually a nice idea, we got a lot of complains about the ending (we don't have one lol), ty for playing it!

Hey thx for playing! Indeed we faced that problem as it gets annoying and now we're working on more automation stuff, let us know if you have any cool ideas!

Great work, very well made :)

Hi! thx for the feedback, can you provide the browser you're playing on? Do you remember which upgrade was it or just for all the upgrades?

yea that's a bug, however we want to remove the side bar purchase and just spawn outsiders in the map since some players complained about 'why do I have to click on it to make it my cult member after buying it'

that's the feature in the first version lol, you can check it out in our dashboard page.

how do you control?

很好的游戏,爱来自中国😄

thank you for playing : D

thxx Ruboy : )

Yea there are some stuff that are not as polished compared to the rest of the game but considering this was our first online jam, we’re really excited about how everything turned out, thx for the compliment!!

Another comment push us to spend more time on it! Tysm

Thank you! We have a fantastic team that brings it all together.

It was our first time working on a game jam project like this and indeed it could be polished more. Glad you had the same vision : D

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Yess we plan to develop this a bit more and see where it's gonna go, stay tuned for the updates!

I was playing in the browser and I was just spamming 'herd attack' to every sheep ? 

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Glad to hear you appreciate the game! The "out of place" implementation is how you punch each other's organs (face figures) out of its original place and attach new parts that don't belong to the face : D 

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That's such a huge compliment, thank you for the kind word! We are very proud of how it comes out :D