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A member registered Feb 10, 2020

Recent community posts

Hi, thank you for your reply.

1: That is the same solution I think?

So if I type these commands it will just load automatically!? I will try it.

2: If you dont have time its ok, I'm just asking around to see who wants to do this. If you understand code and how to port chars it should not be super much work since the char is allready complete in Ultra mod.

Thank you for your time

I have two Feature requests:

1: Please make a shortcut button also called a macro for starting gelmod.
Instead of typing loadmod allowmod etc just press F10 for example and start up gelmod!

Is this possible for you?

2: Please port the char weaponsmith from nuclear throne ultra!

This my favorite char and has the abilty to merge two weapons by right clicking and spawning a weapon in hand of a higher level.

This is especially cool when playing with lots of mods, and where rare weapons usually do not drop!

Makes the game a lot harder in some cases at least in Ultra mod if you play with the ultra hard crownes!

Is this easy to do for someone?

Kind Regards,

Do you think its possible to port the char: Weaponsmith from the ultra mod?

Its a char with specialty: Upgrading 2 weapons into 1 of a higher level.

Much fun when playing with lots of weapons packs that would otherwise almost never spawn.

Makes the game more unpredictable.

Could someone help me?

(1 edit)

This looks great.

There is also a pgrogam called Houdini, which is simmilar to autodesk Maya but can be used to also GENERATE PROCEDURAL ASSETS AND WORLDS.

I have the same idea that you have, but no resources or programming experience just art.

Houdini allows for destructable terrain!

So you could turn this idea into a roquelike procedural shooter!

Would be great. Houdini also allows for procedural textures ect.

But its a much better idea to procedurally generate a 1000 buildings and 10.000 assets up front with textures. And then procedurally place those in a world with procedurally generated vehicles and robots, and modelled enemy's. Using your algorytm.

Because destructable terrain features are included in the generation process in houdini if you specify. Then you will have a real game! With not super much work compared to triple AAA games.

If I ever win a million ill make Nuclear Throne in 3D with the same amount of creative as plants vs zombies garden warfare.

EDIT: And dont use unity! It has problems running on many devices except android. Its made for mobile devices not windows for instance. Unity is the Java of game engines. Its not really made for gaming. Its made for Mobile apps and does a good job at that. But to slow and many bugs for gaming.

If you want to take an algorythm like this, or make your own in Houdini. Make sure you stay low poly, limit yourself and use low resolution textures. Its the game itself that should make it more fun. Not the high resolution graphics. Save your processor speed for destruction and AI. Remeber, most of the world is still running a dual core 2.0 gyg and intelhd2000 card.. 

There is nothing wrong with making a game that looks good in toon style without real time rendered raytracing water drops and reflections.