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B3Nc3Tr0n

19
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1
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A member registered Aug 05, 2019

Creator of

Recent community posts

Thank you! We are glad you enjoyed it. The design intent was that players will put down buildings on the surface/underground and some of the buildings have a counterpart on the other layer that appears on it's own so the players would be surprised by it. And for single layer buildings we wanted players to figure out what goes on what layer.

This is a really fun platforrmer, I like the physics on the connectors. I had a hard time being patient and wait out the boost loadup that made things a lot harder :D but I had fun playing it. Good job!

Very original game. Good job on implementing the custom physics.

This was my first time playing Go, Fish!! Safe to say I didn't become a master, but still had fun :D 

This is a really fun game. Good job on making it so polished and complete in such a sort time.

Thank you for the feedback we are glad you had fun playing. It's a good idea to add the tooltip to everything we'll do it next time.
We just uploaded a round of bugfixes and economy balances, the game should be easier to play now. We also added a recommended progression list to the games page that you can follow to reach the end.

Thank you for your kind feedback it warms our heart that you liked so may things about it.
We planned a lot more quests and story descriptions but had no time to put it in the game before the Jams submission date.
We just uploaded a round of bugfixes including the UI scaling.
Paning the camera with the mause is a good idea, we'll do it as an option for our next Jam if it falls in the same control style.

Thank you for the feedback, we sadly didn't have time to balance economy before the Jam submission time. We just uploaded a round of bugfixes and economy balances and do hope you come back and try our game again. There is also a recommended progression list in the description now. And if you still run out of resources placing statues should give you some.

Thank you for the kind comment. We are happy you enjoyed playing our game. We had a lot of fun making it and didn't want to cut the scope or any ideas.

Thank you for the feedback. We are happy you had fun playing our game. We just uploaded a round of bugfixes and economy balances. We also added a recommended progression list to the games description that you can follow to reach the end. But the economy overall should be more forgiving now and let you play freely. You can generate money by placing down stations and connecting them.

Thank you for your kind feedback. We just pushed a fix for the UI scaling. We had a lot of ideas for sound effects but had no time to record them in the 10 days.

Very good puzzle mechanics, I'd love to see more levels with them.

Nice game, I didn't get very far on the account of my dodging skills :D
Maybe some texture on the floor would help to have some reference point for the movement, a few times I wasn't sure if I was moving or not, and in what direction.

Wow this game is a real gem.
I did it!
The story and writing is great. The mechanics are very well thought out, the windows98 asthetic is very well executed.

You made a really cool puzzle game! I liked all the levels :)
For those having a hard time with controls, just click on the bottom white dot and the white lines, you'll figure out the rest.

Very nice puzzle game!

Hey!
This was fun to play I played a few round 89 was my highest score.
Making games is hard work don't give up! and it'll get easier and more fun with time.

Hey!
I really like the story and theme of your game, I smashed well over a 100 mugs and had fun doing so. I'll might even pick it up as a habit. :D
I could not find the upgrade menu so the goblins didn't help in the mug breaking.

I had a lot of fun playing your game, enjoyed both game modes. Good job!