You got it buddy.
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Well the narrative reason is that Alucard showed up 12 years after the first game so all the enemies are dead...
The real reason is I ran out of time doing the jam so I didn't implement them :P
So on this note, I actually managed to get a build of my first game up and running just while tinkering around for this Jam. This is of course nothing short of a miracle.. as this particular game started out as a CompSci AP class project from 2005! Java wasn't joking around with their "Write once. Run anywhere" marketing catch-phrase. Should I upload this build to itch.io as well (for comparison sake)?