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Azazel750

15
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8
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9
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A member registered Jul 23, 2022 · View creator page →

Creator of

Recent community posts

oookaay... kinda weird but.. ok?
noted, might use it for a project in future

Thanks for playing our game jiloombee!! Hope you had fun. I forgive you

wow, what a cool game! :O

Hey there gerald,
thanks for the feedback. Actually I was going for a more visual and interactive ui (I'm the only unity developer/coder on the team)
but i quickly realised that implementing it would take a little bit more time and effort. So I decided to go for a little bit more simplier code.
I know the jam time was 4 days long but i worked on this project for around only 30 hours (2 sleepless days it was a disaster)
if this was a main project of mine, I would add WAY more visuals and ui. Lots of features had to be cutted out or couldnt get added due to the deadline.
Other than that I hope you enjoyed our game gerald, thanks again!

Hey there, i finished the game in 25 minutes and i'm ready to share some feedback. I loved the idea of being in very small and claustrophobic area with a little monster lurking around

in the first minutes the graphics felt a little bit weird but after getting used to it that wasn't a problem. But still the mesh movement still feels a lil weird

the monster's sound design could be better. I mean even like this its fine but if it were better it would make all the game feel better than it is. In some point sound effects just felt repetitive and after first 10 minutes game didn't scare me anymore (could be personal) if there was more variety in both ambient and monster sounds it could be 10x times better but i still like it.

I got stuck like 3-5 times in game. Its SO easy to forget your go-to direction and try to go different way just to discover you cannot turn to that way. It made me loose a few minutes I can say that. And for some reason I could never crawl backwards, I tried but it just did not work.

And i just wanted to say: at some point, just for a moment game felt a little bit like fnaf. I always liked the idea of task managing under pressure. And constant need of cranking the flashlight and checking the map was scary lol

After 15 minutes game just felt repetitive and i got bored. But the last 5 minutes wasn't that boring.

Game is very scary. In the first 5 minutes i considered quitting the game like 10 times. Every time I charged flashlight or looked to map it scared me. The game did very very good job on projecting horror. 

Overall, game is good and polished. I love the graphic design, level design and mechanics. Good job!

I will be patiently waiting for PHOTON on steam (it's already on my wish list!)

bıdık huzur içinde uyusun çok güzel olmuş çizimler ellerine sağlık

Now tornuktu will haunt my nightmares too! I loved the game and its theme.

Wow, im in love with the art style of the game, I like how its pixelated but still has realistic shadowing. It was short but it was enough for me to get scared lol, the atmosphere was tense all the time and scary. It is a nice example that shows what can be done with only one game mechanic, good job!

Cool. It was a simple fun short game, good work!

it was a short but nice game, im not really into puzzle games but i liked this one so much.

Thank you so much! 

Thanks for playing