Oh, I didn't know there was also a Windows version, I will play that too if u want. I have no current big game project in the works (just some small projects to improve), so it's fine. Maybe in the future.
aymarai
Recent community posts
Hello, I've been playing ur game for around 25 minutes, and I do have some feedback. To start with, some positives, I really like the reflect spell as it reminds me of a parry. I also like the art and atmosphere, as it really reminded me of a fantasy castle. Now I do have some critiques. Overall, the gameplay felt really slow as the player's speed was slow compared to the size of the rooms. And there was a yellow stamina bar, which I couldn't find its use or what it was for (was this a sprint mechanic?) I think speeding up the combat would do wonders and make the fights more engaging, and make manoeuvring around the map way better, especially since common enemies are spread out. Another thing that annoyed me was the save point around the first boss, as when dead, u lose all ur healing potions and food and this problem is exacerbated as the boss, imo, felt a bit dragged out. It felt like it was just 2 attacks repeating, making it feel like a bullet hell but with fewer bullets. I did the fact that u can break his shield by reflecting. Also, since upgrading the sword, it seems to far outweigh the use of fireballs and booma rang, this felt like there was no point to use them and the magic shield that absorbed felt boring. These are really just my main problems. TLDR: increase gameplay speed, add more moves to the boss and maybe make killing him less of a drag, increase player speed, or add a sprint ( or u can make enemies less far apart), make spells more useful, and make save points save ur items used in boss fights. ALSO MAKE THE PLAYER SPRITE SMALLER. The fact that the player is bigger than the environment makes the enemies less intimidating and breaks immersion. That's it really, and I really like to see this project improve, and I would be happy to play future demos.