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Axsolus000

7
Posts
A member registered Jul 30, 2025

Recent community posts

Really fun little battler! I want more weapons and trains to destroy xD

Neat idea, nailed the chill vibes and the fishing loop mechanic is interesting - would be nice if you unlocked more tackle bits to get more combos, or maybe could sell fish you collected for bait to increase chances for very rare fish?

Nice, the game was straightforward and interesting, the art style and music fit well together, and it was a really fun experience!

Once the tactical approach failed and I started drawing tens of small circles then the game starting going wild and it was awesome haha, looks real stylish with the minimalist look and the sounds were satisfying! 

Pretty nice idea here, just needs some tweaking to really shine I think. The random enemies spawning below you on tight platforms kills runs a lot since you can't really attack underneath you, same goes for enemies spawning in a wall tunnel that will block your path and hit you without you being able to see them.

I think the spikes are also a bit rough, sometimes they spawn you right next to a spike instantly, so if you are holding a movement key you just get juggled and die if you have low health. 

It also took me a couple of tries to figure out the "secret walls" Maybe make one very easy to find to teach players they exist? I tried to pixel perfect jump into the room you need the dash to get to about 10 runs before I found the hidden walls because it looked like the only way forward, and the jump looked doable.

Having to wait a full minute to attempt a run each time it resets is brutal, especially with the clock sound. The house is small enough that you could push it down to like, 10 seconds maybe?

Seconding the music was insanely loud, and having some sort of marker for the "goal zone" for each level would be nice!