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Pretty nice idea here, just needs some tweaking to really shine I think. The random enemies spawning below you on tight platforms kills runs a lot since you can't really attack underneath you, same goes for enemies spawning in a wall tunnel that will block your path and hit you without you being able to see them.

I think the spikes are also a bit rough, sometimes they spawn you right next to a spike instantly, so if you are holding a movement key you just get juggled and die if you have low health. 

It also took me a couple of tries to figure out the "secret walls" Maybe make one very easy to find to teach players they exist? I tried to pixel perfect jump into the room you need the dash to get to about 10 runs before I found the hidden walls because it looked like the only way forward, and the jump looked doable.

(+1)

Thank you for playing our game.  The world scene's level design was partly rushed as the original world I designed completely crashed because it was so large.  We are planning on updating the game so I will implement a better world design.