Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Axquirix

1
Posts
A member registered Dec 09, 2016

Recent community posts

(2 edits)

Game really needs to not count pressing a note slightly out of time as two faults, one for not hitting the note and one for pressing when not lined up with a note. Having a fault should give a very short grace period in which you can't fault again to prevent this; at the moment I feel more punished for trying a difficult sequence than just hitting every other note in it.

Decent game, visuals are good tho you won;t be looking at them so you can keep an eye on the note sequence, and all the tracks are a bop.