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(2 edits) (+2)

Game really needs to not count pressing a note slightly out of time as two faults, one for not hitting the note and one for pressing when not lined up with a note. Having a fault should give a very short grace period in which you can't fault again to prevent this; at the moment I feel more punished for trying a difficult sequence than just hitting every other note in it.

Decent game, visuals are good tho you won;t be looking at them so you can keep an eye on the note sequence, and all the tracks are a bop.