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Sepia Oulomenohn

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A member registered Mar 29, 2024 · View creator page →

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As you can see on the front page, ZXC is credited right under Onidis. There is also a disclaimer beneath it saying the same. Also, there’s an item in Key Items that lets you view the credits, which should include ZXC.

Oops, didn’t see this until just now. Added a quickpatch that should fix this issue. It just replaces the map 13 file (how coincidentally unlucky).

The game has been updated to v1.1.6!

For those of you who have already played, you will need to restart the game from the beginning. There will be a way to skip the tutorial next update, after a lot of the sensory coding has been reworked.

I’ve mentioned this before in a comment further down, and I do plan on putting together a walkthrough in the future, but there’s no harm in answering here too:

Yes, there’s a puzzle in this room, and you can continue on from there. The puzzle is figuring out the basics of using Call with the Tentacle Creature and the Sigil in mind.

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Can you describe what you’re doing when you fall off? I and testers have found it to work pretty consistently, so I’m wondering if there’s either some issue that I’ve entirely missed, or if the mechanic has been explained poorly.

To make sure it’s clear, the intended use of the mechanic is to hold down the strafe key (ctrl or alt), but before that, make sure to face either towards the ledge’s wall or away from it while moving.

Corners (both inner and outer) don’t require strafing. However, you’ll need to change the direction Lathe faces to account for the next ledge.

I will say that intentionally jumping off a ledge is pretty unintuitive. That’s something I plan to change.

This is another puzzle. When you enter that room, you receive the ‘Call’ skill, labeled number 4. Like the previous rooms, you need to use that skill in order to solve the puzzle. You can also get a short tease of a scene there too.

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You can read further down the comments to see a really good hint. If that’s not enough, I’ll freely add a spoiler with the answer. Just click the triangle below:

Crystal Puzzle solution:
      The title image spoils the solution.

Don't worry, this might be called the public demo as if it contains all the demo content, but I plan for this demo to encompass not only the tutorial but the whole first region.

Glad to hear!

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Yes, actually! I plan for transformation to be central to the game. However, insect/plant transformations will be in the jungle region, which I plan to work on either 3rd or 4th, so there'll be some time before you see it.

Whenever I'm using an event that's autorun (and I think parallel too, but I'm not sure), holding down enter or e at certain moments causes that event to restart from the top, rather than moving on (and skips any self-switches that would stop the autorun event).

For example, if I have an event where the screen fades out, the player says 'I'm Awake!' then moves forwards, then says 'To adventure!', if I hold down enter starting in the middle of the movement and before the 'to adventure' line, the scene resets. Likewise, if I hold down enter just before 'I'm Awake' I can get it to restart too.

Aside from this, the plugin works very well, but this issue is game-breaking, especially if there's movement routes or transport calls involved.