Whenever I'm using an event that's autorun (and I think parallel too, but I'm not sure), holding down enter or e at certain moments causes that event to restart from the top, rather than moving on (and skips any self-switches that would stop the autorun event).
For example, if I have an event where the screen fades out, the player says 'I'm Awake!' then moves forwards, then says 'To adventure!', if I hold down enter starting in the middle of the movement and before the 'to adventure' line, the scene resets. Likewise, if I hold down enter just before 'I'm Awake' I can get it to restart too.
Aside from this, the plugin works very well, but this issue is game-breaking, especially if there's movement routes or transport calls involved.