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Axiomata

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A member registered Mar 25, 2020 · View creator page →

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Art was really well done! Had fun playing through :)

Great job! Enjoyed the little lampshading after getting off the gondola where the ant says "Why'd you wave your arms like that", really made it a lot funnier :)

Thank you!!

Oooooh hadn't run into that bug, will test for it. Thank you for letting us know!!

Definitely something we can work on, the slot machine counts any viable win as an end state of the rolling and we could have been more clear about that.

Thank you for playing!!

Modeled in 3d, rendered via orthographic camera in 2d :)

As it's currently programmed, the dog moves almost as fast as the player, so running in a straight line for a bit before taking a few corners can do it. Alternatively, I didn't put it anywhere but getting any reward involving cheese will speed the player up by 20% temporarily too :)

Fantastic job, one of my favorite board games of all time is Onitama, and this felt similar enough with the static movement choices that it hooked me really quickly! Well play tested too and felt fair and captivating throughout. Thank you for making this!

As an older brother, the brother tax was real as hell and such a cute surprise at the end of the first round. Great game! Really fun to sneak around :)

I mention on the game page, but get 20 total biscuits on the slot machine or be lucky enough to roll a biscuit jackpot once, then escape the neighborhood to win :)

TOO REAL

lol fantastic ending, great game!

TOO REAL

lol fantastic ending, great game!

Cool puzzle game! Was fun to solve the 4th one most :)

This was cute! The only suggestion I'd have is a line "run()" or "run" that the game detects the enter key on so that you don't have to go from the keyboard to the mouse repeatedly lol

Great job!

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If you're able to bring up 33% of the pillars, it'll move to stage 2. I did find this somewhat difficult to do but with practice I could get there sometimes. If time runs out it'll say "GET PANOPTICON'D and then tell ya to restart :)

There is also the possibility that you got 32.5% and it rounded up and told you you had 33%, that'd be my bad

This was such a cool interpretation of the theme! Especially with the shape of the map and how the player realizes what's going on and starts to understand how the gossip works. It's also clear a ton of mechanical and writing work went into the different permutations that can occur.

Oh to be clear, it was a good thing, not a bad jumpscare :)

Fun puzzle/reaction game! I wasn't expecting any sound effects and I didn't realize my sound was up so loud so the angler fish actually jumpscared me lol

Fun rhythm game! Good job :)

Seeing the shop after the first round made me excited to play minesweeper again for the first time in a long while. Great job!

Figuring out what was going on was a really cool experience. Realizing I had to think ahead to what parts I wanted to use myself immediately had me more interested! The music rules too :)

Super fun! This was a rad and really well put together :)

Oh, climbing over the pillars will break the trail of the eyes since they can't climb! But I could have mentioned as much outright :)

Was fun to move around in! 

This was a fantastic little puzzle! Reminds me a bit of an old webgame called "Cursor*10", great job!

Great beat-em-up system! Was fun to play!

Not a bug report, just a strategy I found that was fun, hitting punch to the beat of Stayin Alive generally staggered the enemies in a way where they wouldn't punch back. Not always, but enough that I could make it a few levels lol

You turn? You can make loops that are smaller than the whole icosphere, just surround any number of tiles

This was a really clever way to achieve something Bennett Foddy-like, enjoyed this one :)

A cute little idle game! The art is really good and I enjoyed how it fit with the theme :)

No, the max length of your tail is 30, perhaps I should have mentioned, but I assumed people would realize it as they played.

I have it on the game page, but controls are WASD to move, Mouse to Rotate, R to restart, ESC to get your cursor back. Walk towards walls to climb them :)

This was rad! Simple but interesting, reminds me of one of the an old Lovecraft story (finding an amulet underground that leads to people going insane), fun experience :)

Only critique I have is that it would be useful to have a "back" option in combat so I can undo a selection, but otherwise I literally couldn't find anything else that caused friction

LOL thank you for playing it!

This was one of my first projects when I was learning how to use Unity, I should take a second stab at this because holy christ I did NOT fix those bugs, huh.

I loved in the intro you mentioned "I won't need to step back", which you're not wrong, but later on before the big glitched end there was a moment where you saw a huge crowd and started running backward.

I always love seeing people interact with what I made so thank you for taking the time to share and credit the others who worked on this game jam with me <3

Gives me war flashbacks of TwitchPlaysPokemon

Would experience the PTSD again, 10/10

I love the donut butts lmao

Yeah, if you cross the gates and take a few steps forward that triggers the end state.

I guess I'm not sure if that interacts weird with being able to cross into the terrain? I did my best to fix that glitch but it seems I didn't squash the bug. Glad you enjoyed the aesthetic and that my goal in the rotation of the camera was solid!

I love the references to mythology and the sphinx's riddle was wonderful. Had to really think about it!

3D modeling work by Snotbeam - https://snotbeam.itch.io/

Music by Grant Smith - https://grantyoumanywishes.itch.io/

Fonts used from DaFont.com: Feast of Flesh, Aspire, Promenade

Car and meteor models from Sketchfab.com: By Sprint and Brandon Westlake respectively. Zombie models with MakeHuman.

W & S - Walk one step along the grid

A & D - Rotate 90 degrees

Mouse - Look around in current rotation

Space - Wait a turn

Avoid THE FLESH THAT AWAKES and the zombies that would have you for dinner! Escape the graveyard to survive!!!

10/25 update - Bug fixed where player could accidentally end up 6ft under the biggest hill.

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Your video is good! Thank you for taking the time to play it! Honestly I'm shocked anyone took the time to make a video of their experience. I'm very thankful! Also your criticisms are well heard, on the game jam page others said similar as well.

Hint: There's a key in the board room you missed that goes to that door ;)

Also, if you made it to 5pm, you'd make it to level 2.

Thank You For Your Interest In My Game!

Atmosphere was fantastic. Can't stress that enough.