I was also lost until I checked Newground's comments. If you're on the final stage, you need to set up all six chests and light the fuse at the same time. The patreon preview screenshot is pretty misleading since the final mimics don't actually eat anyone.
awsom1
Recent community posts
I enjoyed the demo, and I hope you continue development. Glad to see more AE representation. I don't know what notes to give you with how little there is and without knowing the scale or scope of the game, so take the following as mere suggestions.
If you want to do progressive expansion, I would suggest cutting the initial growth in half or even a third to give the player more to look forward to. You said you wanted to make them twice their on screen size, so this would give 4-6 stages for each character.
An unlockable gallery to see each girl's before and after is always nice to see in these types of games.
Mini games related to each girl's sport/excercise? The formula is meant to help athletes recover, so maybe this would be a good excuse for them to take it. Maybe there's some hesitancy for some girls to take the formula, so getting up to a certain score would make them exhausted enough to give your formula a try.
Alternatively, you could just choose to watch each girl do their exercises, and that's when the player has the option to give them the formula.
character archetype: I've always been a fan of confident characters who hype themselves up far above what they're capable of. Not necessarily brats, but people who believe they are the kings/queens of their own world despite how much real life constantly proves them wrong. I'm thinking for this story, a trash talking amateur/backyard mma fighter that is on a 0-7 losing streak and needs your help to train.
I hope you find these helpful. Don't overwhelm yourself. Try to pace yourself to keep your energy and interest up. You've done good with the demo.
Didn't know I'd be stuck in the caves, so I saved over my file when I entered. I have a level 3 laser. I've restarted from this save 3 times, because I can't build a good enough defense before the third wave of slimes (second wave from the left side) comes in and destroys all my ground level resources and elevators. The only way I survive the second wave is by building on that crystal platform, then all the slimes from the right side stay under it and don't move away. Once I lose my ground level, I cannot get rid of the slimes before the next wave comes in. Is there a strategy for me to get out of here, or do I need to start a new save from scratch?
back after 0.2.8. In the first week, I found a glitch with the gems. I gave the girl with the yellow gem (the one who visits the tentacles) a dizzy potion, but the game said I was missing a lips potion and wasted a dizzy potion. Color blind mode tells me the correct gem/gems, but the characters are constantly shown either not having the right color gems, or having the wrong number of gems. At one point, I saw a warrior with a blue gem, and color blind mode said she had a red and yellow gem.
edit: I've stopped seeing this problem after day 3, and now I'm on day 8
I did enjoy the game. The animations are top notch. There's just a lot of criticisms I have for the second boss specifically.
1. Starting the fight immediately after a cutscene, while also diving into a new combat system is incredibly disorienting
2. The beam attack takes so long, that blocking is honestly the least effective way to deal with it. I've never struggled to dodge or even counter hit whenever it is used, I even had a bug where I was hit, but still got out by ducking to a lower level. It's disappointing that this is the only time the block button could be used in the fight.
3. The dash attack's end lag is incredibly bad. Combine that with it dealing virtually no hit stun makes it near useless. The only situations I've figured to use it was while tagged with the electric chip to end it, and to reach the other end of the room during the inta-kill special, both of which will still be punished.
4. The three hit attack combo also feels bad because of the lack of hit stun. If the boss doesn't have their feet planted on the ground, the second hit knocks her up, and she can interrupt with a butt crush before you can hit with the third.
4.2 It also feels cheap that both of her stun baton attacks cause enough hit stun that she can combo reliably into a butt crush. The fact that I can't do significant stun, consistently do my only combo, nor attack in the air, but she can do all of that, feels like I'm being cheated.
5. I just strait up don't like the inta-kill special. The fact that there is no warning when the random movement effect will start or stop means that if you're on the ground level, you need to both align yourself with the enemy, and then guess four buttons in a row in order to get out (I also don't like that it takes a double jump to get to an above level, but that's just because of this move). But then, she can just immediately do her special again on the other side. The fact that the timer doesn't reset means that you might as well just wait and let her have the life the first time so you can get her back on the ground.
6. If you win the hide and seek mini game, she won't get up until you do enough damage to trigger the cutscene transition. This makes fighting her at all seem pointless. The most effective strategy is to coward out until she does the minigame, and then hope she insta-kills less than the amount of lives you have. It is not fun when RNG determines whether a boss is pathetically easy or impossibly hard.