I did enjoy the game. The animations are top notch. There's just a lot of criticisms I have for the second boss specifically.
1. Starting the fight immediately after a cutscene, while also diving into a new combat system is incredibly disorienting
2. The beam attack takes so long, that blocking is honestly the least effective way to deal with it. I've never struggled to dodge or even counter hit whenever it is used, I even had a bug where I was hit, but still got out by ducking to a lower level. It's disappointing that this is the only time the block button could be used in the fight.
3. The dash attack's end lag is incredibly bad. Combine that with it dealing virtually no hit stun makes it near useless. The only situations I've figured to use it was while tagged with the electric chip to end it, and to reach the other end of the room during the inta-kill special, both of which will still be punished.
4. The three hit attack combo also feels bad because of the lack of hit stun. If the boss doesn't have their feet planted on the ground, the second hit knocks her up, and she can interrupt with a butt crush before you can hit with the third.
4.2 It also feels cheap that both of her stun baton attacks cause enough hit stun that she can combo reliably into a butt crush. The fact that I can't do significant stun, consistently do my only combo, nor attack in the air, but she can do all of that, feels like I'm being cheated.
5. I just strait up don't like the inta-kill special. The fact that there is no warning when the random movement effect will start or stop means that if you're on the ground level, you need to both align yourself with the enemy, and then guess four buttons in a row in order to get out (I also don't like that it takes a double jump to get to an above level, but that's just because of this move). But then, she can just immediately do her special again on the other side. The fact that the timer doesn't reset means that you might as well just wait and let her have the life the first time so you can get her back on the ground.
6. If you win the hide and seek mini game, she won't get up until you do enough damage to trigger the cutscene transition. This makes fighting her at all seem pointless. The most effective strategy is to coward out until she does the minigame, and then hope she insta-kills less than the amount of lives you have. It is not fun when RNG determines whether a boss is pathetically easy or impossibly hard.