Thanks a lot mate! :)
If you want to get in touch feel free to DM me on Instagram - my username is awhiskin on there too.
I downloaded the repo from BlockCat (https://github.com/BlockCat/Sprytile) however was still getting errors.
It looks like there is a function expecting an integer but receiving a value of another type, so we need to edit it slightly to cast the value to an integer.
The following works for me and doesn't result in errors.
Lines 276-277
context.scene.sprytile_ui.palette_pos[0] = display_offset.x
context.scene.sprytile_ui.palette_pos[1] = display_offset.y
with the following
context.scene.sprytile_ui.palette_pos[0] = int(display_offset.x) context.scene.sprytile_ui.palette_pos[1] = int(display_offset.y)
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Lines 475-476
context.scene.sprytile_ui.palette_pos[0] = display_offset.x
context.scene.sprytile_ui.palette_pos[1] = display_offset.y
with the following
context.scene.sprytile_ui.palette_pos[0] = int(display_offset.x)
context.scene.sprytile_ui.palette_pos[1] = int(display_offset.y)
3. Save the file
4. Reload Blender and check if issue is resolved.
Hope that helps!
It’s been a while so not 100% sure why I made the switch but I think it may have been related to the way that the two handle vertex colouring. From memory I think there were 2 main reasons:
Other than that, I really like PSX Effects! HPSXRP is more work to actually set up and get going, so if you want something quick and easy to use and 99% authentic, PSX Effects is well worth the money. When I bought it I think it was about $10 AUD.
Absolutely loved this game!
From a gameplay point of view, the movement mechanics are fantastic! Tight, controllable, fun to play with, very satisfying to use!
The sounds and music (I'll call it music even though it only comes through briefly) are also great and add to the ethereal atmosphere.
And obviously nailed the aesthetics too - beautiful game with striking visuals.
Wow, really awesome you went to the effort to add this in! Played this for a while this morning, really great stuff. I love the visuals especially, but the movement mechanics are super satisfying too.
It's easy to tell this was a major labour of love from you. Can't wait to see what else you work on in the future!
Love the visuals, audio, and the gameplay seems super tight from what I've played so far; however wasn't able to get past the rope section of the tutorial due to playing on a Mac with only the trackpad (seems like you can't right-click and then left-click on the trackpad to shoot the rope gun). Will definitely replay this once I can find a mouse to use with my laptop :P
Love the humour and the atmosphere - might be my imagination but do the sirens in the background keep getting continually more frequent & longer?
Either way, made it to day 4 (tbh bit of a slog, the novelty kind of wore off after day 2) but still great little experience to play through. The feeling of walking through a bushfire genuinely made me a bit uncomfortable, especially after several months of living with bushfire smoke in Sydney lol.
Mildly disappointed Scomo didn't show up in one way or another :P
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Recorded some gameplay from the final portion of the game if anyone is interested but doesn't have 30 mins to play the entire game: