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avyssos

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A member registered Jun 29, 2020 · View creator page →

Creator of

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Thank you!

Though completing quests was a hassle since some of my items either despawned or override the other

I think held items should normally drop if a character gives you a new one, but with how messy the game’s code became by the end I may have missed or forgotten about something, so sorry about that -w-

Thank you for playing!

I did have trouble with some of the 3D interaction sequences, mainly the parts with the fishing rod and the bomb. On the Linux 1.0.1 version, the left-clicking simply wasn’t doing anything with the objects and I may have caused……

Not sure I understand; picking up items is done with left-click, but to “use” them (like the fishing rod or Nazrin’s camera) it’s right-click. Unless you mean that you created too many items and couldn’t pick them up anymore?

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Thank you!

Selecting attribution in-game crashes it for some reason.

i may have forgotten to export the attribution text :p but as an alternative you can download it directly from the project page

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It is unfortunately quite janky and unpolished, but also kinda fun? Though the controls are so hard with drifting on brake and no reverse gear which makes any mistake unrecoverable, that I got frustrated fairly quickly. I also feel like the story race is impossible to beat, as Mokou gets some insane acceleration and turning at the last corner, even if you’re on par or ahead of her throughout the rest of the race.

I will give props to the actual tracks and environments; they’re pretty good apart from some collision issues here and there.

Here is my attempt:

Very very very extremely super duper cute and cozy

though bit of a peeve that neither the small nor the large brush seemed to match some of the strokes on the reference ofudas

Love the concept of Kokoro learning to express emotions for her beloved & the entire style of the game is very pleasant. Gameplay is simple and rewarding, though it doesn’t offer too much variety because of that. I found the audio department a bit lacking, with only 2 (if I heard correctly) songs throughout the game and a lack of sounds for things like buttons.

overall yip yip kokokoi 4/5

oh no

Thank you for your comment!

A little late comment, but I absolutely love the story. There are a few mistakes here and there, but it’s very… not sure how to express this, unique? atmospheric?

The (what I’m pretty sure) retrospections with the spirit blobs where the story gets a bit more poetic are really a great addition. And the ending illustration is super duper cute@@!!!

The Sekibanki seemed a little thrown in there out of the blue, but I enjoyed the it nonetheless.

You’ve also made me fall in love with a ship that I’ve never thought of before.

Thank you for your kind words! (⁠✿⁠^⁠‿⁠^⁠)

❤️

Thank you!

In early stages of the game you could actually call anyone at anytime, but the dialogues were generic and didn’t necessarily fit the characters’ personalities (and I wouldn’t have enough time to create personalized dialogues for everyone(⁠◡⁠ , ⁠◡⁠)), so I left them out.

Thank you!

Thank you very much!! ❤️

Fun little game with funny and quirky characters that bring a smile to your face. I love it!