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Avram

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A member registered Mar 14, 2014 · View creator page →

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By default, the extension uses Google's public stun at the following address:

stun.l.google.com:19302

Always Online: STUN servers

There's a GitHub project which  maintains a list of active STUN servers. Feel free to use any of those, but make sure you keep the list up to date as serves go offline and new ones pop up from time to time.

Always Online: STUN servers

Those who purchase a demo project on itch can log in to the Proximity Voice Dashboard with their itch.io e-mail address to generate a TURN credentials URL, which includes a STUN server entry. You can provide your own, or select "auto" to automatically select STUN server nearest to the connecting client (uses the same "Always Online: STUN servers" list mentioned above).

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Free signalling server

As you probably know, I'm hosting a free-for-all public testing signalling server at:

wss://freews.avramovic.info

⚠️ Make sure you're using a unique Game ID when using this (or any other) public server to avoid collisions with other developers and their games. You can generate unique game id at https://www.uuidgenerator.net/

Please note that this free public testing server is literally hosted on my old desktop pc running 24/7 through a CF tunnel. It's on a fiber-optic internet connection, but I cannot provide any guarantees on reliability, thus it's a testing server - meant to get you ready for testing quickly. If you're serious about you're game, you should host your own signalling server, or check out my private signalling server below.

Private signalling server

Those who purchase a demo project on itch can log in to the Proximity Voice Dashboard with their itch.io e-mail address to get the private signalling server URL and generate a TURN credentials URL, which includes a unique Game ID to use with the private signalling server.

(3 edits)

Here are some providers which offer free TURN server hosting services:

Metered (fka. OpenRelay)

  • 0.5 GB free / month (without adding credit card)
  • 20 GB free / month (after you add credit card)
  • no overages on either free plan
  • paid plans start with $99/mo for 150 GB
  • https://www.metered.ca/stun-turn

ExpressTurn

Xirsys

FastTurn

  • free tier available, not clear about the limits
  • then $9/mo or $99/yr
  • paid plans seem to include 25 GB / month
  • https://fastturn.net/

Turnix

Cloudflare


Feel free to add other providers if you find any decent ones.

Sorry for the late reply, I missed notification about your comment. Version 1.2.1 is released which fixes video texture loading in the latest version of GDevelop.

Hm, strange. Here's how it should work:

  • dawn: 04-06h
  • morning: 06-10h
  • day: 10-17h
  • dusk: 17-19h <- bit harder
  • night: 19-04h <- much harder!

YES! Finally someone noticed! 😁 Not only that, but the weather also! I mean in conversations with NPCs, not visually (yet).

Plus, it's harder to play when it's dark outside, NPCs will be more hesitant to let you in in the evenings/during the night.

i'm not even sure what material slots are. 😁 Where can I find that MeshMaterial extension? I'd like to take a look.

you’re very welcome 😆

Not sure, cubes in gdevelop are strange as you load each face separately. You could try and load real 3d cube gltf model and it should work

The new version was just released and it solves this problem!

Check out release notes!

(2 edits)

Hmmm, you might be right, as the extension is changing material values on the gltf model itself, so if you have multiple instances of the same model, all of them will probably use the same material. Let me see if something can be done here.

That's out of scope of this extension. You need to select specific object(s) to color using picking conditions of GDevelop.

One way to do it is to set an object variable and set up different values for the variable in the editor, then use actions to pick objects individually and color them with different colors.

More info here: https://wiki.gdevelop.io/gdevelop5/events/object-picking/

nice, I love the tank track marks :D

Hi, I'm Nemanja from Serbia. By day I'm a PHP developer, but by night I'm a wannabe indie game developer. I've been using GDevelop on and off for several years. I don't have too many games released here on itch.io, but I'm tinkering with GDevelop almost every day. Good luck everyone!

Thanks for the feedback! I'll think about it :)

I agree with feraswheel, a message saying it's completed would be nice. Other than that, pretty awesome game!

Love it!

Thanks! Your game is pretty awesome too!

Thanks for the feedback! What do you mean by "tough"? If it's the randomly wide gaps that cannot be jumped, then yes, I agree, but that's why I have added double jump and coyote time (you can still jump for a short time after falling off the platform). This is my first game ever made, so I don't really have experience to fine tune the difficulty yet, but I guess it'll come with time as I make more games. I did tinker around with various game dev. tools in the past, but never made anything that could be called a "complete" game (along with main menu, multiple levels, and so on...)

wow! never thought this was possible to make with GDevelop

very cool

I really like this game! I myself just started working with GDevelop, and would like to be able to make something like this sometime in the future.

What software did you use to make this game (both game engine and for graphics)? I love the style of this game :)