i love the sound design in this, rly clean and polished, the panning sounds a little strange in headphones lol but i imagine coming out of computer speakers it'd sound fine
avoset
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thank you, glad you enjoyed them! some thoughts-
- i think i agree with you on the drums in escape into the night, to some extent. i wanted to keep them fairly light as i thought heavier drums would've made it less airy/atmospheric (which is something i was really aiming for), but i found it a bit hard finding samples i thought fit the balance i was going for and probably could've gone a bit harder with the drums yea
- i'm a bit of an adaptive music/fmod nerd and i love when soundtracks slowly take you through the different states you might hear the music in (like the 'long hike' versions of the tunes on the a short hike ost if you're familiar), and i also just love slowly evolving electronic tunes generally, so that's where i'm coming from with that. that said, i could definitely see it getting repetitive, especially when you're just focusing on the music without the context of a game to go with it, and especially when people are trying to go through and rate lots of jam submissions haha. i'll definitely bear it in mind more in future pieces
very unique! on the whole i think you did a good job of matching each tune to the scene you were writing it for, but i think the production/mixing could've used a little more polish, and i would've loved to hear something clearer to link the tunes together somehow even if they're in different styles, like a really obvious common motif or something
yep can view it on soundcloud now! you might want to link to the playlist directly instead of to one track tho so people don't miss out on the other two pieces
i like this entry a lot, i think the vibe and atmosphere is definitely there, but i think at points the arrangement and production lets it down a little, e.g. i think 'the ocean view' would really benefit from a more realistic piano sound, as it feels like it's clashing with the strings a bit at the moment to me because it just sticks out a lot. that said, there are a lot of lovely moments in this soundtrack, and i think the pieces work well together too; i'd love to hear a version of this with some of the rough edges smoothened out a little if you decide to work on it more in future!
cool tracks, and i think they set the tone for your (hypothetical) game rly well! one thing which struck me was that 'song for you' feels like quite a big stylistic shift from 'summer night', but vocals might've helped with tying them together. also on 'summer night' i think you could've reduced the reverb on the snares slightly - either making it a gated reverb or just like turning down the wet gain a bit - but otherwise you pulled off the synthwave sound palette rly well imo!
these fit your narrative really well, and i think you dealt with structuring especially well - swell and fade develops nicely throughout, and even though sea highway is more static i think you did a good job varying things enough to keep it engaging. when i saw you had live flute with vcv rack for the final tune i was a little worried the flute would sound out of place, but when i heard it i was surprised bc i actually feel like it fits perfectly with the other parts with the processing you gave it. if i had any criticism i think i'd mention that the production threw me off a bit at points because it all sounds quite mono, and i think the pieces would work well with a bit more panning/stereo information, but otherwise good work!
the visual style was super cool but i think either i was misunderstanding how the controls work exactly or it was really hard bc i was struggling to get beyond the first few holds, i would've rly appreciated either some kind of tutorial to ease u into it or a little more leniency with grabbing holds (this is likely partially me skill issuing though)
aw the visual style is really cute! had a lot of fun with it even tho it was pretty short and simple, and i know you didn't make the music but it was well chosen. one thing which bugged me a bit was sometimes i wasn't sure when going down would kill me and when i was meant to go down, so maybe the camera could use some adjustments or you could add some background indicators or something, but that is pretty much my only criticism, enjoyed it a lot otherwise :3
aw this was so cute and really fun! got a little confused at some points but never for too long and it just made it all the more satisfying when i figured things out. art is great and music fits rly well too, very stardew valleyish (the jump sound effect was clicking tho which did bother me slightly but no big deal)
actual glitches haha but i guess malwars too! as well as the thing where sometimes my loops wouldn't enclose/solidify, one time i had this weird thing where i died right at the end of a wave and i got all the dialogue for the next bit then got instantly hit with a game over/fail screen. nothing major though and both of those might be in part just due to it being a bit stuttery/laggy on my laptop sometimes (edit: ah yeah i see you're aware of the win-and-lose thing already)
omg that mechanic is so so cool. i was extremely confused at first bc i saw lock in the controls but was trying to tap it instead of holding it but that's admittedly kinda a skill issue on my part. im not normally a big puzzle game person but i had a lot of fun with this, and the music, art and sfx all fit perfectly <3






