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avoset

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A member registered Mar 12, 2022 · View creator page →

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i love the sound design in this, rly clean and polished, the panning sounds a little strange in headphones lol but i imagine coming out of computer speakers it'd sound fine

oh yeah nice fits the theme super well imo! wish the ending was slightly less abrupt though/had a small fadeout or something though

so clean, good job!

haha yea had to sneak an amen break in there

thank you, glad you enjoyed them! some thoughts-

 - i think i agree with you on the drums in escape into the night, to some extent. i wanted to keep them fairly light as i thought heavier drums would've made it less airy/atmospheric (which is something i was really aiming for),  but i found it a bit hard finding samples i thought fit the balance i was going for and probably could've gone a bit harder with the drums yea

- i'm a bit of an adaptive music/fmod nerd and i love when soundtracks slowly take you through the different states you might hear the music in (like the 'long hike' versions of the tunes on the a short hike ost if you're familiar), and i also just love slowly evolving electronic tunes generally, so that's where i'm coming from with that. that said, i could definitely see it getting repetitive, especially when you're just focusing on the music without the context of a game to go with it, and especially when people are trying to go through and rate lots of jam submissions haha. i'll definitely bear it in mind more in future pieces

hey thank you for checking it out! and yea that's exactly what i was going for with 'lana's place', i was imagining it as a kind of temporary safe place where you meet a friendly character in a similar position to you, glad it came across

thank you! i love getting more detailed comments like this, glad i got the urgent-but-hopeful tone i was going for across

happy my submission made it to another dnb enjoyer haha

very unique! on the whole i think you did a good job of matching each tune to the scene you were writing it for, but i think the production/mixing could've used a little more polish, and i would've loved to hear something clearer to link the tunes together somehow even if they're in different styles, like a really obvious common motif or something

rly cool compositions! some rough edges on the mixing side yea but super understandable for only having a couple of days to work on it. i think you did a great job conveying the kind of nostalgic-but-whimsical feeling, was a very enjoyable listen!

yep can view it on soundcloud now! you might want to link to the playlist directly instead of to one track tho so people don't miss out on the other two pieces

i like this entry a lot, i think the vibe and atmosphere is definitely there, but i think at points the arrangement and production lets it down a little, e.g. i think 'the ocean view' would really benefit from a more realistic piano sound, as it feels like it's clashing with the strings a bit at the moment to me because it just sticks out a lot. that said, there are a lot of lovely moments in this soundtrack, and i think the pieces work well together too; i'd love to hear a version of this with some of the rough edges smoothened out a little if you decide to work on it more in future!

cool tracks, and i think they set the tone for your (hypothetical) game rly well! one thing which struck me was that 'song for you' feels like quite a big stylistic shift from 'summer night', but vocals might've helped with tying them together. also on 'summer night' i think you could've reduced the reverb on the snares slightly - either making it a gated reverb or just like turning down the wet gain a bit - but otherwise you pulled off the synthwave sound palette rly well imo!

hell yeah, really impressive to have made so much in such a short time and have it still all feel so polished and cohesive

these fit your narrative really well, and i think you dealt with structuring especially well - swell and fade develops nicely throughout, and even though sea highway is more static i think you did a good job varying things enough to keep it engaging. when i saw you had live flute with vcv rack for the final tune i was a little worried the flute would sound out of place, but when i heard it i was surprised bc i actually feel like it fits perfectly with the other parts with the processing you gave it. if i had any criticism i think i'd mention that the production threw me off a bit at points because it all sounds quite mono, and i think the pieces would work well with a bit more panning/stereo information, but otherwise good work!

oh these are both rly interesting :0 love the atmosphere of the first one especially. i do wish there was just like, more of it/some different sections, but for a jam that's understandable, and i think if you wanted to expand on it more in future you'd have a really solid foundation

so polished, great work <3

rly cool! title screen in particular is super pretty <3 i do think i can hear which of you made which tune hehe but they still tell a story well together (speaking of which. your concept is SO cool)

happy to see you submit <3 so mind-boggling and fun and unique as always 

do u have a discord or anything for talking to other people interested in doing the jam?

so addictive, and the visual style worked rly well, all felt super polished. wish there was music but otherwise no complaints :3

i love the art style so much <3 the transition bug does get annoying and i kinda wish there was some other mechanic to make things a little more interesting, but it's very cozy and relaxing and the world generation is cool :3 good job!

the visual style was super cool but i think either i was misunderstanding how the controls work exactly or it was really hard bc i was struggling to get beyond the first few holds, i would've rly appreciated either some kind of tutorial to ease u into it or a little more leniency with grabbing holds (this is likely partially me skill issuing though)

yea our team ran out of time trying to implement visuals, glad you still had fun though!

aw the visual style is really cute! had a lot of fun with it even tho it was pretty short and simple, and i know you didn't make the music but it was well chosen. one thing which bugged me a bit was sometimes i wasn't sure when going down would kill me and when i was meant to go down, so maybe the camera could use some adjustments or you could add some background indicators or something, but that is pretty much my only criticism, enjoyed it a lot otherwise :3

fun, and the audio was super nice as well, scored 1224 after a few attempts. i do kind of wish there was some kind of twist to make the gameplay more interesting, but what there is is really polished and still very enjoyable!

aw this was so cute and really fun! got a little confused at some points but never for too long and it just made it all the more satisfying when i figured things out. art is great and music fits rly well too, very stardew valleyish (the jump sound effect was clicking tho which did bother me slightly but no big deal)

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actual glitches haha but i guess malwars too! as well as the thing where sometimes my loops wouldn't enclose/solidify, one time i had this weird thing where i died right at the end of a wave and i got all the dialogue for the next bit then got instantly hit with a game over/fail screen. nothing major though and both of those might be in part just due to it being a bit stuttery/laggy on my laptop sometimes (edit: ah yeah i see you're aware of the win-and-lose thing already)

hell yeah i love snails

fun! would be rly interested to see what this would look like if u made it into a larger game with different levels/new obstacles or something like that

seems like a cool idea, but i couldn't remap the black keys for some reason which left me with weird controls, and a lot of the tutorial text was partially out of the screen for me :/ would be interested to give it another go if u fixed some of the issues tho!

they finally made fl studio into a game lets go

so cute <3

simple concept but you made it really fun, was challenging at points but never overwhelming and the minimalistic audio worked super well too and really kept me immersed

rly fun and addictive, and the release cut piano + breaks music works super well :3

gameplay was fun (if a bit stuttery for me), although i ran into a few bugs and several times it felt like my loop should have been enclosed but it just.. didn't which was a bit frustrating haha. enjoyed the music and art a lot too!

omg that mechanic is so so cool. i was extremely confused at first bc i saw lock in the controls but was trying to tap it instead of holding it but that's admittedly kinda a skill issue on my part. im not normally a big puzzle game person but i had a lot of fun with this, and the music, art and sfx all fit perfectly <3

asd;gaskjqa;osgn this is so so good especially for the time limit, it's rly fun and feels so polished <3

gameplay is fun and the music and art are rly good too! i had a few issues (e.g. clicking options on the title screen did nothing for me; at one point my heart got stuck bouncing on something forever; had a crash) but extremely understandable for a jam game and still enjoyed it a lot