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AvianZebra

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A member registered Dec 27, 2023 · View creator page →

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Fun puzzles, I love the character models and the little animations they have. The story too was a pretty compelling interpretation of Mokou and Keine meeting and getting closer, which I of course love. Puzzles were usually pretty simple but still fun. The music choices were all good too.

The art for this game is so lovely, and the music and the cake making give it such a cute and cozy vibe. The controls and making the cake would be pretty cute, but there's not much difference between each cake in how you make it, and the controls especially I have to fight to do the tasks, especially because I'm not told how I have to do the things.  I thought the sprinkles and the food dye was all drag and drop like most cooking games but they weren't.

Cute game, decently enjoyable, scaling up the farm is fun.

Very well presented and cute game. I love the little tidbits about other couples in all the dialogue. The game itself was neat and a little challenging, mostly because a lot of the emotions that I feel like would fit didn't work with the given emotion, but maybe I just don't understand the rules that well. Despite that, I managed to clear every stage the first try, so it's probably fine.

I hope you at least found the timeout dialogue amusing!

So glad you liked it! Also glad you noticed the parts in the ending.

A cute little arcade game with good visuals, sound design and surprisingly fun gameplay. The story is very quick and serves more as setting to the game, but it's still pretty cute. Learning to use timestop most effectively, how to quickly build the meter back for it and prioritizing targets around Remilia gave enough to the gameplay that made it engaging despite the relative simplicity.

The art and music are top notch. I especially love the little chibis during trainings and the portraits. The music is all chill vibes which fits very well. The dating sim part I'm not familiar with these kinds of games, eventually I was able to get a character ending but not the one I was shooting for. I can see myself coming back and trying to get the individual character endings. Surprisingly, not as much writing as I expected,  but I appreciate it nonetheless for the amount of options and characters available. 

The audio visual presentation are absolutely gorgeous, and I wish I could enjoy the game because of these but the controls make the game almost unplayable in the sense that the player has very little agency where the characters move, contrast to the relative level of precision required to hit the steps. Which is a shame, because I think the Art and the Music get full marks and then some.

Thank you!

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I think the concept is good and the potential yuri novels in her collection are fun to figure out, but the execution of the concept is pretty rough. The controls aren't great. There are a lot of pain points when it comes to doing actions, like having to use enter to advance text, despite being a mostly mouse operated game. Additionally, the act of identifying books at Patchy and then saving them for later is super annoying given I don't have any good place to organize them other than back where they were. I think this concept would benefit greatly taking on another form, maybe something like Diner Dash where you don't have to do this jarring transition between screens. It feels like the correct way to play this game is burn a bunch of runs just identifying the specific books and what preferences the individual fairies have so you don't have to spend so much time fumbling over giving them to Patchy. Again though, I really like the concept and the different books are fun, it's just hard to interface with.

TLDR: Concept with fun writing and lots of potential but hard to interface with

The presentation is very cohesive and appealing, especially the little animations the characters have, which I think is the strongest part. The gameplay is unique and interesting, but the Kogasa aspect felt like the weak part.

Cool game, like the visuals and presentation but I think the game variety is too low compared to the required amount of pts to get to the final boss. Continues were nice though. I also think the dream game is hard to understand, I almost never passed it.

One of the most interesting take on a trans story I've seen and a perfect use of the given characters. The presentation, writing and LGBTQ+ themes are all great, only marred by some notable points of missing polish.

I was surprised at how quality the music was, and I like the art too! The premise feels right too, Tenshi would absolutely get carried away with something like this.

This one is a real gem. Full marks on all aspects, from the adorable art to the stellar character writing, and the Val-Hall-A inspired gameplay lends itself perfectly to all the stories being told piece by piece every night. Enjoyed every second.

Lots of neat ideas. I really like the spellcards, I was deliberately going market sense on some characters just to see the recreations.

This one is actually really cool. I like the idea of having to move Patchy around so she doesn't get hit. It's really hard as advertised but I really didn't like those fairies that zoom in off-screen and immediately shoot, even if there's set spawns.

This was really goofy fun, I can tell this was made with passion, even if the SM64 controls are weird to me.

Adorable game with lots of polish. Definitely excited to see updates.