Fun puzzles, I love the character models and the little animations they have. The story too was a pretty compelling interpretation of Mokou and Keine meeting and getting closer, which I of course love. Puzzles were usually pretty simple but still fun. The music choices were all good too.
AvianZebra
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The art for this game is so lovely, and the music and the cake making give it such a cute and cozy vibe. The controls and making the cake would be pretty cute, but there's not much difference between each cake in how you make it, and the controls especially I have to fight to do the tasks, especially because I'm not told how I have to do the things. I thought the sprinkles and the food dye was all drag and drop like most cooking games but they weren't.
Very well presented and cute game. I love the little tidbits about other couples in all the dialogue. The game itself was neat and a little challenging, mostly because a lot of the emotions that I feel like would fit didn't work with the given emotion, but maybe I just don't understand the rules that well. Despite that, I managed to clear every stage the first try, so it's probably fine.
A cute little arcade game with good visuals, sound design and surprisingly fun gameplay. The story is very quick and serves more as setting to the game, but it's still pretty cute. Learning to use timestop most effectively, how to quickly build the meter back for it and prioritizing targets around Remilia gave enough to the gameplay that made it engaging despite the relative simplicity.
The art and music are top notch. I especially love the little chibis during trainings and the portraits. The music is all chill vibes which fits very well. The dating sim part I'm not familiar with these kinds of games, eventually I was able to get a character ending but not the one I was shooting for. I can see myself coming back and trying to get the individual character endings. Surprisingly, not as much writing as I expected, but I appreciate it nonetheless for the amount of options and characters available.
The audio visual presentation are absolutely gorgeous, and I wish I could enjoy the game because of these but the controls make the game almost unplayable in the sense that the player has very little agency where the characters move, contrast to the relative level of precision required to hit the steps. Which is a shame, because I think the Art and the Music get full marks and then some.
I think the concept is good and the potential yuri novels in her collection are fun to figure out, but the execution of the concept is pretty rough. The controls aren't great. There are a lot of pain points when it comes to doing actions, like having to use enter to advance text, despite being a mostly mouse operated game. Additionally, the act of identifying books at Patchy and then saving them for later is super annoying given I don't have any good place to organize them other than back where they were. I think this concept would benefit greatly taking on another form, maybe something like Diner Dash where you don't have to do this jarring transition between screens. It feels like the correct way to play this game is burn a bunch of runs just identifying the specific books and what preferences the individual fairies have so you don't have to spend so much time fumbling over giving them to Patchy. Again though, I really like the concept and the different books are fun, it's just hard to interface with.
TLDR: Concept with fun writing and lots of potential but hard to interface with


