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A member registered May 04, 2024

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Okay, this really needs an in-game tutorial. I don't know what all those buttons above "Function 1", "Function 2", or "Function 3" were supposed to do, which lead to me clicking them endlessly.

That said, the gameplay in the YouTube video looks like fun, so if you want to expand this into a multi-level game, I'd be willing to check it out.

I'm definitely going to be giving this game another go after the jam.

Okay, this is a fun game! I can't get that far into this, but I can say that this was still a fun game from start to finish. I look forward to seeing more of what you have to make!

Oh this was a fun puzzle. I love all the potion affects, and I'm kinda curious what the one friendly robot is for.

I look forward to seeing the full game, when you complete it.

Oh this was a fun puzzle. I love all the potion affects, and I'm kinda curious what the one friendly robot is for.

I look forward to seeing the full game, when you complete it.

Made it past Elvis, couldn't make it past the Prisoner fight. I'm not sure what his deal is. At first I thought he was a zombie, and tried for a "revive kills zombie" strategy, but only succeeded in healing both myself and the prisoner, so I don't know why a player would want to use a potion on themself and the enemy simultaneously.

I'm embarrassed to admit that I did not realize you could click on the code commands  on the third "step" of the player's turn until after I read the comments after my first playthrough. I'm not sure what the differences between "loop" and "return" are though, or why someone would want.

Regardless, this is a fun game, and I'd love to play the complete version. If I can ever figure out how to defeat the prisoner.

Okay so, my only complaint is that it could use a bit more direction. I had, genuinely no idea what to do once I passed through the green gateway, partially because it's one of two gates to connect to the red gateway. I might experiment in it a bit more when I have more free time, but it could use a little more direction if you decide to expand on this after the jam ends.

I honestly can't wait to play the full version of this. I made it all the way to the final boss, even if I wasn't able to defeat it. I don't know how many hits it takes to defeat him, but in terms of gameplay, this is probably my favorite game of the ones I've played so far.

Okay so, I'm guessing the objective is to get the snail trap, but unfortunately I kept getting killed by the snail. I love the music and atmosphere of the game, though, and the design of the snail is the right mix of cartoonish and ominous to fit with the artstyle. The dread that thing inspires in me whenever I see it coming over the hill freaks me out.
I'm gonna be playing this game every now and then, even after the Game Jam ends.
What can I say, it's a fun, if not short, game!

Honestly, this is a hectic game, reminds me of the typing-games I'd play when I was a kid, if not a little LESS forgiving than them.
One thing I'd recommend, if you want to expand this into a multi-level game, is maybe making some adjustments to the "How to Play" and "Control" screens, if only because the exit button, wherever it was, was not accessible on my monitor, meaning I had to open my Task Manager and manually close the game to get back to the main menu.
Aside from that, as bad as I am at the game, I do love it.

Honestly, this is a hectic game, reminds me of the typing-games I'd play when I was a kid, if not a little LESS forgiving than them.
One thing I'd recommend, if you want to expand this into a multi-level game, is maybe making some adjustments to the "How to Play" and "Control" screens, if only because the exit button, wherever it was, was not accessible on my monitor, meaning I had to open my Task Manager and manually close the game to get back to the main menu.
Aside from that, as bad as I am at the game, I do love it.