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Austin Ramsay

A member registered Aug 01, 2017 · View creator page →

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Not yet, but if you follow me on Itch or any other social media I'll certainly make a post when those items become available for purchase.

This is just the PDF. Currently hard copies are not available for sale as the pre-orders are closed, but they will eventually be available for sale through Indie Press Revolution and as a Print On Demand item on DriveThruRPG.

This is something I would love to do, but it's a very big undertaking since the act of translation would also require changes in layout. Hopefully someday!

Thank you for your feedback. If you have feedback in the future, it can be sent to BeamSaberRPG at gmail dot com.

I'm glad that you had a good time with it!

Thank you for letting me know. In the future, feedback can be sent to

Thanks for letting me know! If you have any further feedback, please email it to


Have you been able to resolve this situation by following charlesmoore99's suggestion, or do you require that your download key be resent to you?

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Good to hear that you like them!

You only need the storage upgrade if you want to end Downtime with more than 4 of each Supply type. Any Supply Points beyond the Squad's maximum (base 4, 8 with the first level of Storage, and 16 with the second) are "wasted" if not spent.

Customizing non-Kickstarter pilots, aka Ronin, was added with V1.9 by HBS IIRC. You go to the pilot in the barracks and click on the customize button below their portrait.

Part of the purpose of the Kickstarter was to get the funds to bring it to V1.0. Currently contracted artists, writers, and layout designers are working on getting it finished. That said, the rules ARE complete; any future changes to the book's text will be typo fixes and clarifications.

No, it is intentionally there to give you a better idea of what the final version will look like.

If you mean one available as a google spreadsheet it is already linked to in the Player Resources section of the pdf.

If you mean a printable sheet it is one of the available download pdfs.

If you mean something else, then there is no plans for it but if you would be kind enough to describe it, there might be in the future.

Also weird since at least some of the people who I asked to check the download were using Firefox. Thanks for the update.

I've asked several other people to try downloading it after I saw your comment and no one has had any issue with it. I'm sorry but I don't have a solution to your issue.

Here you go:

BackerKit pre-orders are still open!

I'm glad you like them!

The Best Around is the newest TTRPG from Austin Ramsay Games! Built on the Firebrands Framework by Meguey and Vincent Baker, this game is about intense and inspired competitions. Whether you want a lethal martial arts tournament, a hopeful singing competition, or an overly edited for drama cooking show, The Best Around has you covered! So give this game a try and FIGHT FOR YOUR DREAMS!

Send an email to and we can discuss it.

It is meant to be $300 USD because the contents are part of what you get if you purchase Beam Saber. I only created this so that I could provide Kickstarter Backers access to the Session Zero documents before they got access to the full game.

I've heard from some other backers that they haven't had trouble with getting V0.52. I'd like to ask you to: 1) try again in a couple hours in case it's Itch being weird. 2) If that doesn't work contact Itch support with your download key and the issue you are having. 3) If they aren't able to help you email me at and let me know what has happened.

Good game! I really enjoyed this.

The receipts for BackerKit purchases get sent to and I use that account to then send download keys to the emails associated with the BackerKit receipt. It's not an automated process, so it sometimes takes me a couple hours to see the receipt and then send it out. I don't have any new receipts currently, so you should have gotten your download key emailed to you.

That player count recommendation is based on my personal GMing style. I have GMed Beam Saber for 5 players before, and in those games I often feel like I can't provide enough spotlight on any of the characters. It feels very much like "alright, you did your action, but we can't really follow up on it because it's been too long since this other player has had the spotlight, so we're going to jump over there and EVENTUALLY get back to the follow up on what you just did."

If you aren't concerned about that issue when GMing, then the other considerations are that the Squad will have more resources (stress, quirks, gear, Harm/Damage, etc) to spend in each Mission, and that the game doesn't scale Supply Point income with the number of Players. This means that individual Missions won't press the group hard, but that what they do spend will be harder to recover, giving the game a stronger sense of The War being one of attrition.

Hope that helps.

In the Player Resources section of the rules and Quickstart Guide there's links to both a Google docs version of the playbooks and a Google spreadsheet version.

The Kickstarter for Beam Saber has launched! There's a lot of great reward tiers to check out!

Will anybody else be going to BreakoutCon? I'm going to be running 3 sessions of my game Beam Saber, and playing in games of Anomaly and Hello, World.

Glad to hear that you're excited!

Thanks for sharing your experience! I'm glad to hear you had a good time with it.

If you are a podcaster or YouTuber interested in reviewing or playing Beam Saber on your show, email me at! I'm looking for people to work with in preparation for the Beam Saber Kickstarter!

Thank you so much!


When I post a link to my Itch page on Facebook the image it automatically displays is my game's old logo. That version of the logo isn't on my page anymore, and I would also prefer it to use my game's fancy new cover art. I've also tried manually uploading the new cover art when posting, but it loads it as a secondary image, so the old logo is still seen first and the art has to be manually switch to by anyone who sees it.

Does anyone know if there's a way to change the default image that Facebook uses when linked to my Itch page?

Oh! Yeah I know about that game. Sometimes when I see/hear people talking about Beat I think they mean my game for a second and get excited!

I don't understand. What do you mean?

Having them in more places will certainly increase visibility, but also you can keep them free while easily giving the "purchaser" an opportunity to give you a tip!

Currently in Itch's suggested tags (which is to say the ones you can search games by) there are "Singleplayer," "Multiplayer" and variations thereof. While these work for one player physical games, and likely unnecessary for games for 3+ players, games designed specifically for 2 players are not catered to.

I would like to request that everyone who has a physical game designed for 2 people, please tag it with "2-player." If enough of us do so, it will hopefully become one of the suggested tags, allowing people to search for games designed for two people.

I released Alone In The House, a 1-player horror game about seeing things while you try to get to sleep.

Also at the very end of April I released In The Air Tonight, a 2-player game about partners preparing to do something ethically dubious, and definitely dangerous.

Tomb of the Gods

The God Urn's immortal guardian CAN be defeated with great effort, but even if you manage that, how will you decide who gets the single wish?

A game where you must co-operate to defeat a mind-reading, shape-changing, immortal foe, and then very quickly decide that only one of you gets the prize. If you don't decide fast enough the enemy will revive and you must overcome it once again! Will you be faster deciding who gets the wish the second? Can you survive to argue about it a third time? It would be so much easier to decide if everyone else was dead....