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Austin Ramsay

A member registered Aug 01, 2017 · View creator page →

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The Best Around is the newest TTRPG from Austin Ramsay Games! Built on the Firebrands Framework by Meguey and Vincent Baker, this game is about intense and inspired competitions. Whether you want a lethal martial arts tournament, a hopeful singing competition, or an overly edited for drama cooking show, The Best Around has you covered! So give this game a try and FIGHT FOR YOUR DREAMS!

Send an email to and we can discuss it.

It is meant to be $300 USD because the contents are part of what you get if you purchase Beam Saber. I only created this so that I could provide Kickstarter Backers access to the Session Zero documents before they got access to the full game.

I've heard from some other backers that they haven't had trouble with getting V0.52. I'd like to ask you to: 1) try again in a couple hours in case it's Itch being weird. 2) If that doesn't work contact Itch support with your download key and the issue you are having. 3) If they aren't able to help you email me at and let me know what has happened.

Good game! I really enjoyed this.

The receipts for BackerKit purchases get sent to and I use that account to then send download keys to the emails associated with the BackerKit receipt. It's not an automated process, so it sometimes takes me a couple hours to see the receipt and then send it out. I don't have any new receipts currently, so you should have gotten your download key emailed to you.

That player count recommendation is based on my personal GMing style. I have GMed Beam Saber for 5 players before, and in those games I often feel like I can't provide enough spotlight on any of the characters. It feels very much like "alright, you did your action, but we can't really follow up on it because it's been too long since this other player has had the spotlight, so we're going to jump over there and EVENTUALLY get back to the follow up on what you just did."

If you aren't concerned about that issue when GMing, then the other considerations are that the Squad will have more resources (stress, quirks, gear, Harm/Damage, etc) to spend in each Mission, and that the game doesn't scale Supply Point income with the number of Players. This means that individual Missions won't press the group hard, but that what they do spend will be harder to recover, giving the game a stronger sense of The War being one of attrition.

Hope that helps.

In the Player Resources section of the rules and Quickstart Guide there's links to both a Google docs version of the playbooks and a Google spreadsheet version.

The Kickstarter for Beam Saber has launched! There's a lot of great reward tiers to check out!

Will anybody else be going to BreakoutCon? I'm going to be running 3 sessions of my game Beam Saber, and playing in games of Anomaly and Hello, World.

Glad to hear that you're excited!

Thanks for sharing your experience! I'm glad to hear you had a good time with it.

If you are a podcaster or YouTuber interested in reviewing or playing Beam Saber on your show, email me at! I'm looking for people to work with in preparation for the Beam Saber Kickstarter!

Thank you so much!


When I post a link to my Itch page on Facebook the image it automatically displays is my game's old logo. That version of the logo isn't on my page anymore, and I would also prefer it to use my game's fancy new cover art. I've also tried manually uploading the new cover art when posting, but it loads it as a secondary image, so the old logo is still seen first and the art has to be manually switch to by anyone who sees it.

Does anyone know if there's a way to change the default image that Facebook uses when linked to my Itch page?

Oh! Yeah I know about that game. Sometimes when I see/hear people talking about Beat I think they mean my game for a second and get excited!

I don't understand. What do you mean?

Having them in more places will certainly increase visibility, but also you can keep them free while easily giving the "purchaser" an opportunity to give you a tip!

Currently in Itch's suggested tags (which is to say the ones you can search games by) there are "Singleplayer," "Multiplayer" and variations thereof. While these work for one player physical games, and likely unnecessary for games for 3+ players, games designed specifically for 2 players are not catered to.

I would like to request that everyone who has a physical game designed for 2 people, please tag it with "2-player." If enough of us do so, it will hopefully become one of the suggested tags, allowing people to search for games designed for two people.

I released Alone In The House, a 1-player horror game about seeing things while you try to get to sleep.

Also at the very end of April I released In The Air Tonight, a 2-player game about partners preparing to do something ethically dubious, and definitely dangerous.

Tomb of the Gods

The God Urn's immortal guardian CAN be defeated with great effort, but even if you manage that, how will you decide who gets the single wish?

A game where you must co-operate to defeat a mind-reading, shape-changing, immortal foe, and then very quickly decide that only one of you gets the prize. If you don't decide fast enough the enemy will revive and you must overcome it once again! Will you be faster deciding who gets the wish the second? Can you survive to argue about it a third time? It would be so much easier to decide if everyone else was dead....

Beam Saber

A game about the pilots of powerful machines in a war that dominates every facet of life.

Engage challenges on a titanic scale! Each pilot has a custom vehicle created from the ground up to suit their desires. The base frame can be humanoid, a more traditional vehicle, or something completely bizarre! They can be equipped with holo-projectors, grapnel anchor tools, missiles, and much more. Take advantage of your vehicle's Quirks (such as Loads of Guns, Exposed Boosters, and Ominous) to more effectively overcome obstacles. Or lean into your machine's faults for XP! Bombard, Scan, Maneuver, and more to deal with threats.

There are several pilot types players can choose from, each facing The War in a unique way, and all have a powerful vehicle to command.

Aces are daring drivers.

Bureaucrats are clever functionaries.

Empaths are compassionate psychics.

Envoys are diplomats and spies.

Hackers are subversive technicians.

Infiltrators are stealthy operators.

Officers are calculating tacticians.

Scouts are pathfinders and snipers.

Soldiers are terrifying infantrymen.

Technicians are chemists, mechanics, and biologists.

The pilots are part of a squad, which is created through a consensus by all the players. Just like a pilot, the squad gets a “character sheet”.

The Consulate spies and politicks.

The Frontlines grind the enemy to dust.

The Logistics deliver the goods.

The Mechanized Cavalry strikes fast and hard.

The Profiteers sell what people can’t get.

The Recon are spies, thieves, and sneaks.

The R&D advance The War’s technology.

The REDACTED neutralize targets.


I'm Austin (he/him), the primary GM and community manager for You Don't Meet In An Inn, an actual play podcast about exploring obscure tabletop role playing games with a diverse rotating cast. We also stream a long term game of Fantasy Craft on Fridays at 6pm EST, and afterwards it can be found on our YouTube channel.

I'm also a TTRPG designer, best known for Beam Saber (which I stream on Tuesdays at 6pm EST on the above twitch link and can be found afterwards on the above YouTube channel), a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life.

I can be found on twitter here.

Consistently? Probably around 2011ish when I first GMed Fantasy Craft and was on that forum constantly.

My Forged In The Dark hack, Beam Saber, is now available on itch!

Beam Saber is a game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their time and part, and get out physically and mentally intact. The organizations that perpetuate The War through all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too.

This game is best played with 4 or 5 players, with one player filling the role of Game Master, and the other players will be the protagonists of the story.