The book said cardinal directions for arrows like that
Austin Kidd
Creator of
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Pretty nice casual puzzler. Very cool atmosphere. I wasn't able to finish, not sure if the level was bugged, but I couldn't find a way to get past the one where the T bar pushes out past the laser. Thought you might have to go to the other side of the T bar, but I bugged through the level when I tried.
As a chess fan, this was frustrating. On like the second move they took my queen, but after a few more moves, they didn't move out of check, so I won. Interesting take on the theme though and on chess. If you want to see some more chaotic chess games, this one is really fun and chaotic: http://reallybadchess.com/
RTFM. I tried and that didn't work out very well. I typed in the first quack cause it was on a regular layout (not sure if that's always the case) but there's no way anyone's able to type out that many letters searching through a manual letter by letter like that. I get that's part of the humor (which by the way was really good), but might be nice to make the gameplay of typing chaotic, but accessible (like swapping a couple of keys each quack or shifting all keys in a direction each quack or something).
I feel like I've tried everything, and still can't find the solution. I saw an earlier comment where you hinted you might need to go back and fix something, but I can't find anything that persists either. I'm going to be interested to see what the solution is if/when you decide to let us in on it. Nice game though. Some of the situations, I wasn't sure how it related to your choice, but it was entertaining, and I guess that's the idea behind the butterfly effect, so really fun take on the butterfly effect overall!
Not relaxing. That was a lie! Pretty fun entry. It would have been nice to have more feedback or more indication of power level differences between the fairway, trap, and rough. It took a while to figure out how much or little I'd move. I also thought I hit the flag a couple times, but then it restarted the level (I could tell it was restarting in those cases and not moving onto the next level), so that's where feedback could have been nice.
Interesting flavor with the Jeff Bezos stuff. I'm not sure if the police sirens were supposed to sound kind of like Pac Man, but that might have contributed to me feeling like I was playing Pac Man just without controlling my character. The particle effects covering the car and lasting a while really made it hard to keep track of the car I was trying to protect, and is what ultimately killed me, but it was fun while it lasted.
Nice puzzle game. I like the mechanics. The symbols for the black and white cats were a bit too similar, so it was hard to tell them apart at a glance (maybe make gray instead of one of them?) Would have been nice to see a couple deeper puzzles from the mechanics, but it was still fun exploring them.
Nice cat game, glad to see more of those. It was hard doing the controls since they mapped diagonally, and I wasn't sure if I was scaring the human correctly, since I kept trying to sneak up on him or figure out what I was supposed to do to scare him. Tipping over the things off the table filled the scare meter, and got the cat god to say "good job", but then I'd repeat the same level over and over...
It might be cool if you made the values for jumping and moving climb quicker so they became more out of control sooner. With the way the lava rises, the values only go up in a small enough increment that they don't really feel chaotic. Also, after a few rooftops, it didn't seem like there was anywhere else to go, not sure if this is procedurally generated or if you set up the level, but options for direction would have been nice.
Fun to run around bashing things. I felt like a super-dog throwing cars and trees around. I wasn't sure how the cash worked, since it didn't seem to correlate with knocking things around or combos. Also some objects didn't seem to have colliders even though other objects of the same type did, so that threw me off sometimes. Buster also sometimes just sat down and whimpered for no apparent reason, which was distressing.