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Austin Kidd

38
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A member registered Jun 10, 2020 · View creator page →

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The book said cardinal directions for arrows like that

After some trial and error, I figured out that the thing I got wrong was the last cardinal direction, which is frustrating, since it was pointing more west than north! Otherwise, great concept and well done!

Sorry if it came off rude about the theme, was trying to say not being on theme can be fine. Butt also didn't realize that you were going for subversion. Like I said at the start of the comment, it is a nice game, and impressive what you built there!

Haha, thanks for letting me know. That's a great ending!

Hi AlanWay, thanks for playing. We've had mouse sensitivity issues before so this game actually has settings for that. (Press ESC then options if you'd like to try again with better sensitivity)

Amazing graphics for a jam game, and really cool intro sequence!

Pretty nice casual puzzler. Very cool atmosphere. I wasn't able to finish, not sure if the level was bugged, but I couldn't find a way to get past the one where the T bar pushes out past the laser. Thought you might have to go to the other side of the T bar, but I bugged through the level when I tried.

Those lamps really launch you! I wasn't sure if there was a reason why I couldn't jump sometimes, but the controls were a bit tough. Really fun art style, and cool concept!

As a chess fan, this was frustrating. On like the second move they took my queen, but after a few more moves, they didn't move out of check, so I won. Interesting take on the theme though and on chess. If you want to see some more chaotic chess games, this one is really fun and chaotic: http://reallybadchess.com/

I'm a sucker for math, so I really liked the concept, and the graphics were really nice (also a sucker for bloom).

Hard to figure out the objective, but was an interesting experience. I called the cop cars too late!

Great take on the combination games. Really funny stuff. I kind of wish making the final potion got you a good effect rather than what happened though (even though it was a funny end)

Nice game. Really great graphics!

Those were some buttery controls! Fun drawings and funny take on the butterfly effect.

I hope this isn't an autobiography. That seems like quite a reason to go on a homicidal rampage! Good job on the game.

RTFM. I tried and that didn't work out very well. I typed in the first quack cause it was on a regular layout (not sure if that's always the case) but there's no way anyone's able to type out that many letters searching through a manual letter by letter like that. I get that's part of the humor (which by the way was really good), but might be nice to make the gameplay of typing chaotic, but accessible (like swapping a couple of keys each quack or shifting all keys in a direction each quack or something).

I feel like I've tried everything, and still can't find the solution. I saw an earlier comment where you hinted you might need to go back and fix something, but I can't find anything that persists either. I'm going to be interested to see what the solution is if/when you decide to let us in on it. Nice game though. Some of the situations, I wasn't sure how it related to your choice, but it was entertaining, and I guess that's the idea behind the butterfly effect, so really fun take on the butterfly effect overall!

Not relaxing. That was a lie! Pretty fun entry. It would have been nice to have more feedback or more indication of power level differences between the fairway, trap, and rough. It took a while to figure out how much or little I'd move. I also thought I hit the flag a couple times, but then it restarted the level (I could tell it was restarting in those cases and not moving onto the next level), so that's where feedback could have been nice.

Nice idea, really hard to control the ship!

Fun take on the theme. I was able to get the last sheep in with just 3 seconds remaining, didn't think I was going to make it!

Welp, once potions start hitting knights, things certainly get chaotic. Once you're at full panic (which you mostly are on the first run after reading text at least), it's hard to see how you can do much, since the daggers only reach as far as the potions. Cool idea, and nice graphics.

Cool simulator. I mostly sat there watching people getting infected while denying that this was a problem, and it totally worked out for me!

Interesting flavor with the Jeff Bezos stuff. I'm not sure if the police sirens were supposed to sound kind of like Pac Man, but that might have contributed to me feeling like I was playing Pac Man just without controlling my character. The particle effects covering the car and lasting a while really made it hard to keep track of the car I was trying to protect, and is what ultimately killed me, but it was fun while it lasted.

Nice puzzle game. I like the mechanics. The symbols for the black and white cats were a bit too similar, so it was hard to tell them apart at a glance (maybe make gray instead of one of them?) Would have been nice to see a couple deeper puzzles from the mechanics, but it was still fun exploring them.

0/10 - It told me I was the 10000st customer, but I didn't get my prize. I think it was a scam!

Nice cat game, glad to see more of those. It was hard doing the controls since they mapped diagonally, and I wasn't sure if I was scaring the human correctly, since I kept trying to sneak up on him or figure out what I was supposed to do to scare him. Tipping over the things off the table filled the scare meter, and got the cat god to say "good job", but then I'd repeat the same level over and over...

Nice concept. Reminds me a bit of that classicpipe game.

It might be cool if you made the values for jumping and moving climb quicker so they became more out of control sooner. With the way the lava rises, the values only go up in a small enough increment that they don't really feel chaotic. Also, after a few rooftops, it didn't seem like there was anywhere else to go, not sure if this is procedurally generated or if you set up the level, but options for direction would have been nice.

I like the idea of the butterfly effect for chaos. I think the dominos represented the idea well too.

I definitely understand the time constraints for the bugs. I mentioned them, but they weren't a big deal and didn't really detract from my enjoyment. Those abilities all sound pretty cool!

The colors were hard to memorize, but I think that added to the chaotic feeling. I got stun-locked by the spider thing for a while and had a bad trip a couple times, but it was more funny than annoying. Cool mechanics and fun colorful game!

Nice destruction game! I wish there was more opportunity to swipe things or pull them out from corners, since I wasn't often sure when I had adequately knocked something over for points. Also, I saved a poop up for the toilet and was hoping for an easter egg. Next time I guess :)

Nice music, and well made game. Seems like the game was made without the theme in mind and the theme was an afterthought more than an influence, but that's fine.

Nice music, and well made game. Seems like the game was made without the theme in mind and the theme was an afterthought more than an influence, but that's fine.

Fun to run around bashing things. I felt like a super-dog throwing cars and trees around. I wasn't sure how the cash worked, since it didn't seem to correlate with knocking things around or combos. Also some objects didn't seem to have colliders even though other objects of the same type did, so that threw me off sometimes. Buster also sometimes just sat down and whimpered for no apparent reason, which was distressing. 

Felt like I was on a trippy Japanese game show with the strange task list of items in a store and the floatie as my uniform.

Really fun take. The drag controls made it super hard. What I imagine Papers Please would be like if it had cocaine.

Fun cat simulator, nice to have a lot of things to hit around. Not being able to navigate the menus after levels was rough (had to refresh the game to  start back up), but the save functionality helped and was a nice touch.