It's a solid strategy 👍
auroracub
Creator of
Recent community posts
Consider checking out our game, it's a short artsy story game inspired by Celtic folklore!
https://auroracub.itch.io/siofra-si

Thanks, we appreciate it! When people say my games feel like a storybook it's my favorite thing :)
Yeah, choosing the color for suspicion wasn't so straightforward. Red was off the table since it didn't fit with the color palette. Blue actually felt too positive and comforting to me. I tried to go for a lime green since I thought that felt the most like 'suspicion'. But my monitor doesn't have the most accurate colors so it may be shifted towards blue after all!
If you're looking for browser games, you can check out my team's game! https://itch.io/jam/jamsepticeye/rate/3931299
I'm definitely gonna play a game titled Goodnight Moon :)

(Cool art style btw!)
Brilliant! This game may not get the attention/rating it deserves since not everyone has the patience to play a walking simulator, but know that you did an incredible job for a 5 day game jam. At first I thought it was just this lovely heavy atmosphere. Then a long, sorrowful road. Silence. Stillness in the trees and in my heart, but a restless, searching soul. Searching for meaning, our human condition. And then- what is barren, tired, and melancholy is at once permeated with hope, dreams, and new life. All it takes is a spark, a seed. Much of my wandering through this game felt like wandering through vast stretches within fragments of a mind not too dissimilar from my own.
The narration is well-written. It takes time to unfold, but this only lends more meaning and impact to the story. Through the pacing, atmosphere, and choice of music, I felt that you didn't just develop or design this game, you truly created and participated in it and in the emotion.
Some feedback- I thought the voice over could have more life and emotion. Though the tone makes sense for the beginning, I would have liked it to build along with the story. I also think you may have used megascans, so it could have been easier to use high-fidelity than low-fidelity assets. However, I think lower fidelity would actually lead to higher quality visuals and game in this case. From the screenshots, it looked like the style of Inside in first-person. In fact, I think an engine like Unity or Godot would be better suited for this type of game. That way you could focus more on the areas that make this game stand out without the bulk of an engine essentially built for photorealism. And you could target web and allow more people to play! But that one is entirely a personal choice :)
This was a cozy lo-fi game in the style of Animal Crossing-meets-Spirited Away! And I played before reading the description, so the feel you wanted for the game really came through :) I thought the narrative could be longer whether it's branching or not, just cause I liked the story! Also if you're about to be a mom I think it's a sign you're a super-mom, making a better game than most people while pregnant! Best of luck, I hope everything goes as smoothly as possible <3
Also if you do keep working on this game it could be fun to have a little price-haggling. If you price a fish too high you could keep bartering and meet in the middle :)
Also consider playing/rating our game if you get the chance! :) https://auroracub.itch.io/siofra-si
Something to note is that there's no web version and the download says it's incompatible on the itch app. I had to download from the website and extract. That's okay cause I saw the handpainted art and was interested. But a lot of people won't bother to do that. Just something good to know if you weren't aware. Also consider checking out our game if you have the time!
Thanks for playing and for the feedback! I'm happy you liked my art, it was my first time doing the painting/drawing instead of writing shaders ^^ We were hoping to have more of a story arc but we ran out of time to implement some important things. You're meant to collect all the magic pieces in the caves and bring them to cave with the heart and use the pieces to save it <3 It's the cave all the way on the left :)
I love the samurai-cyberpunk atmosphere, and the monotone dithered art style is pretty! Reminded me a bit of ghostrunner as a 2d sidescroller. Other people mentioned this, but I wish the enemies felt like more of a threat. Maybe they could start firing some shots that don't instantly kill the player or just be quicker to react and lower the bullet speed so you can dodge even as you're running at them, like ghostrunner. I may have noticed a bug where you can get an enemy to shoot themself? Another thing that may just be preference is that something about the movement didn't feel quite right when changing directions... maybe my brain expected the camera to lag further behind the character and to have less smoothing. But all this I'm mentioning only cause the game looked so cool, I liked it, and I wanted to play a bunch! I think the game as it is is really fun and decently polished <3 Great job :)
Okay, this game is just awesome. I always thought life would be better if I could shoot sine waves out of my face, so thanks for proving me right. If I had to pick something to dislike about it, the explosion sound is a bit intense especially when it plays so often. But anyway, I might just keep playing the game now
I liked the minimal art style and color palette :) Even the menu animation was great and the game looks fun and intuitive from the screenshots. Unfortunately it felt strange/difficult to play. Maybe some more work on player interaction and controls would've made it feel more cohesive. Good job overall :)










