Brilliant! This game may not get the attention/rating it deserves since not everyone has the patience to play a walking simulator, but know that you did an incredible job for a 5 day game jam. At first I thought it was just this lovely heavy atmosphere. Then a long, sorrowful road. Silence. Stillness in the trees and in my heart, but a restless, searching soul. Searching for meaning, our human condition. And then- what is barren, tired, and melancholy is at once permeated with hope, dreams, and new life. All it takes is a spark, a seed. Much of my wandering through this game felt like wandering through vast stretches within fragments of a mind not too dissimilar from my own.
The narration is well-written. It takes time to unfold, but this only lends more meaning and impact to the story. Through the pacing, atmosphere, and choice of music, I felt that you didn't just develop or design this game, you truly created and participated in it and in the emotion.
Some feedback- I thought the voice over could have more life and emotion. Though the tone makes sense for the beginning, I would have liked it to build along with the story. I also think you may have used megascans, so it could have been easier to use high-fidelity than low-fidelity assets. However, I think lower fidelity would actually lead to higher quality visuals and game in this case. From the screenshots, it looked like the style of Inside in first-person. In fact, I think an engine like Unity or Godot would be better suited for this type of game. That way you could focus more on the areas that make this game stand out without the bulk of an engine essentially built for photorealism. And you could target web and allow more people to play! But that one is entirely a personal choice :)