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Augustin Liglet

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A member registered Dec 02, 2017 · View creator page →

Creator of

Recent community posts

yeah sure it works in this case, but still it's not a good habit

Hello! Please don't put blanks in file names. It's bad for handling them in the Linux terminal.

https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fmedia.tenor.com%2Fimages%2F16fb01183237f9a8ded301717e60fd0a%2Ftenor.gif&f=1&nofb=1

going to sleep

3d modeling

populating scene

working on sound

robot system almost done

level building started

having fun and listening to premier gaou


going to sleep

+waypoints IA

screen

3D modeling

VR proto

WIP - concept robot compagnon / lampe torche / exploration / décharge

Guillaume Jaouën & Augustin Liglet

Build test : https://drive.google.com/file/d/151YyZ_X5BB2X3HFJBGcvCOL38ckmtHMM/view?usp=shari...

Hello, this is the team Phénakistiscope.

Members :

Augustin Liglet  -  Mathieu Demany  - Hugo Wherlé  - Hippolyte Desfonds

https://opino72.itch.io/mary

Spoiler alert

Made the smartphone of the player.

Adding sounds and animations.

Adding NPCs

-Adding events, like switch from "utopia" to "dark", dog scene close to finish!

-correcting animation bugs

-sleeping time





Prog :

Character animation is handled correctly

Level building :

Layout size has been increased, allowing vertical scrolling aswell.

We keep making sprites

The dog scene will soon be finished

NPCs incoming

Animation :

NPCs

Main character special animation for the dog scene


Prog :

We have been forced to simplify the scrolling in order to be in our timing.

Implementation of the Darkness is ongoing.

We improved the controls.

Level building :

First puzzle is under building.

Intro scene almost done.

Sprites :

New ground, new tree, new assets for the puzzle

Animation:

Tree, character idle


Level building :

slowly progressing as the sprites are being made.

Sound Design:

Recorded sounds, working on them. Some are bad. We might have to use free of rights soundbanks to finish the project in time.


Sprites & animations:

Amazing actual ingame footage :


Prog :

Smooth af scrolling


Intro code done

Sprites:

more trashcans, houses seamless textures, other misc props, fire hydrant, guardrail

             + brickwall happyness version    



Level Design:

Layers organized

Parallax OK

Chara-design :

Main character "utopia" version done

Animation:

Main character "darkness" walk animation corrected

Main character "darkness" idle animation done

Sprites:
1 Trashcan, 1 house (missing shadows), 1 sidewalk prototype, 1 manhole

Prog:

Animation integration ingame



DA:

Sprite resolution and work method are set.

Sound Design:

First music is ready

First sounds have been made

Character-Design:

Chara-design of the main character is done

A dog sprite is ready

Sprites:

Props are in production

Animation:

Main character animation done, shadows are being corrected

Tree animation is done

Level Design:

Prototyping general things on Construct, designing puzzles and specific locations on paper/digital drawing

Scenario:

First sequences are pretty well defined


Done :

DA : Pixel art, 16bit

Two worlds : Utopia (coloured) / Darkness (grey)

Gameplay : Platformer / Storytelling / Adventure

Scenario : Intro & outro + puzzles

Chained : drug addict

Graph : Concepts, first assets


The team members are Margaux Sachot, Hugo Wehrlé, Mathieu Demany, and Augustin Liglet.