i think a layer or component system would help with more complex objects. that way you could provide the front/side/top for multiple different components so they would be generated more accurately then have them all render together in the final product. instead of trying to create one complex object from one set of front/side/top
aubro2
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I would be very happy for you to use it - i cleaned up the black line on the spine of the book and reuploaded the gif.
for what its worth this is the art I had that i was starting with. I used someone elses free 16x16 book and upscaled it for my game. the front view i uploaded had the proper X on the eyes but when it gets compressed to isometric the eyes struggle at a lot of angles. Is there a technique you use to make the isometric export angle look proper? i guess i could be pasting the fixed version in the isometric view? I added two new photos to the imgur album posted, one shows in the South view the eyes have an X but in the actual export the angle is slightly different so we just have the lines. this might be an export setting that i have wrong?

I am using windows, played around with it for a bit and have a few observations
when i click export or save as json I get two save dialogs open.
it would be nice to have a button to change the orientation of the object without reuploading the front/top/side. like 'lay this on its back'
right click and drag doesnt change perspective unless i drag quickly which is really inconvenient. it seems the orientation snapping into position is too strong. in the web demo it seems more forgiving but in my windows app the snap is too strong and hard to rotate perspective.
it would be nice to have buttons to see back/bottom/otherside instead of just front/top/side
here is what i made so far, i tried to do a bow but the bow string was very difficult to make. https://imgur.com/a/pjHrIxU
I can also chime in with some random feedback
1. yes if i purchase the 'everything' package i would prefer 1 zip with subfolders organizing it, instead of the default of sorted by release date. I assume this would be a good advertising point too.
2. having themes/factions is good for making the art usable in a game, i like that there are several lizard folk, several raven folk, etc.
3. having ~3 outfits on a single character like Lizard Folk Warrior would really increase usability in games. even if the three outfits are mostly color variations with slight changes. The different outfits could give players feedback on power tier of the enemy while they are already familiar with what type of enemy it is.
Great art
