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Kohlkopf

17
Posts
23
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A member registered Jun 05, 2023 · View creator page →

Recent community posts

I like that it is an easy game to start playing, but you could continue playing it for a long time and still be challenged. Customizing your spaceship is always a home run with the audience. :)

That sounds like it will work well!

This is a really sophisticated idea. It will be amazing to play!

Nice!

How many different types of monsters are there? Do they all the same core functionality with just different art?

The four color palette is a nice touch.

The narrative and the art style is very compelling. A clever idea for a game.

Will each chapter character explore a different community, or will they all explore the same community in different ways?

Looking forward to playing this game.

This is really intriguing. I have not played through anything like this before. It sounds very cathartic.

The quote by Rita Repulsa at the top of the Design Document got my immediate buy in. :D

I really like the refined palette diversifier direction coupled with the 8-bit art style. Building on the rock, paper, scissors mechanic is a solid direction as well.

How many Mechs are options for the player to play as? How many Kaiju will they have to fight to have played through the game?

Looking forward to playing this game!

The overall concept for this game makes me laugh out loud in delight! This would be really fun to play. The scope is really ambitious, especially the multi-player aspect. Would it be possible to attempt a single player version, where you either play as a witch or a princess and work through a more linear narrative?

Overall, very fun!

The concept of this game pulls me right in. I really like the feel of the artwork. I think the rogue-lite angle will raise the stakes for the player as well.

This could be very cool. I don’t have a lot of experience with board games with mechanics like this. The session length would allow new players to pick up the rules and playing strategy fairly quickly. Nice!

I really like the art direction! The concept is very cool, too. Reading through your design doc, it sounds like you have some experience with this genre. The pops(people) objects does seem like an area where the complexity can escalate.

I look forward to playing the game.

I like the game concept and the intended audience/customer. Your brainstorming process is cool as well.

How do the players form teams, and pass the saved game components on to each other?

I look forward to playing the game!

I remember the 90s. Great times… :)

This game has a fun feel. Your design doc seems to have a good handle on what you need to do. I think the choice paralysis on the music would be one of the biggest challenges to overcome for me personally.

I also have the same question as Khaprani, did we have “lofi” in the 90s?

I really like the voxel look. The depth of field/vignette effect on the images in the “visual style” section of your design really have a nice feel.

Your schedule looks well calculated. I look forward to playing the game!

Wow! I haven’t read “The Lottery” since junior high. Great concept.

It looks like you have considered a lot of the requirements for the game in your design doc.

-One challenge I can see is creating the narrative, 3D asset, and voice for a large number of townspeople. I think it is doable but I feel like scope creep could become an issue here.

-I think the prototype will help you discover where to limit the narrative. Limitations help us find more creative solutions and ultimately better end products.

I look forward to playing the game. This is a great concept.