The narrative and the art style is very compelling. A clever idea for a game.
Will each chapter character explore a different community, or will they all explore the same community in different ways?
Looking forward to playing this game.
Criteria | Rank | Score* | Raw Score |
Promising Idea | #5 | 4.143 | 4.143 |
Overall | #16 | 3.714 | 3.714 |
Well Planned Production | #17 | 3.571 | 3.571 |
Aesthetic / Concept Art | #17 | 3.714 | 3.714 |
Reasonable Scope | #24 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo Jammer
This was made by a solo jammer
Great question! My current plan is for each chapter to center on the same community, but have that community change and introduce different satellite locations in each chapter. I haven't nailed down a timeline yet, but the chapters may cover a period of 50 years or so, creating plenty of opportunity for the central community to show change over the course of the game.
And you also hit on another key thing about differences between chapters: with the difference in professions of the player characters, the idea is that the player will have different ways of interacting with the communities. They'll work in different ways, as required by the tasks at hand and their specialties, and they'll likely interact with different people in the community.
I'm very excited to see where this goes! I love the idea of it being a prequel to Dracula, very creative! Your description reminds me a lot of Pentiment so I've already got several people in mind that will need to play this once it's done. I also adore the double meaning in the name.
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