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Atroxx
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Hi! Quick update — I figured it out and it was my mistake 😅
The issue wasn’t missing audio.
While checking the code, I noticed that in scripts/phone/audio_mng most audio (ambient music, track changes, etc.) is conditioned to dev.story >= 9.
So during early story (1–8), the game is almost completely silent. I didn’t realize this at first because I skipped some cinematics — my fault.
Just wanted to let you know in case it was intentional or something you want to revisit.
Also, if you’re interested, I can help configure voice support for multiple languages or re-set the audio logic locally — purely for fun / love for the project, no pressure at all 😄
Great work on the game.
Hi! I’m having an audio issue and want to confirm if it’s intended or a bug.
Audio works in the menu, but as soon as I start playing, the game becomes completely silent. The audio files do exist in the game folders, and volumes are not muted.
No errors appear in the Ren’Py log.
It feels like gameplay never calls play music / sound, or a channel is muted when entering start.
Can you confirm if gameplay audio is implemented in the current version, or if this is a known issue?
Thanks for the great work.