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Hi! Quick update — I figured it out and it was my mistake 😅

The issue wasn’t missing audio. While checking the code, I noticed that in scripts/phone/audio_mng most audio (ambient music, track changes, etc.) is conditioned to dev.story >= 9. So during early story (1–8), the game is almost completely silent. I didn’t realize this at first because I skipped some cinematics — my fault.

Just wanted to let you know in case it was intentional or something you want to revisit.

Also, if you’re interested, I can help configure voice support for multiple languages or re-set the audio logic locally — purely for fun / love for the project, no pressure at all 😄

Great work on the game.

advance the game ahah with the story the audio will unlocked ahah

deberías doblarlo, si quieres te puedo facilitar algo para que lo hagas