Hi! Quick update — I figured it out and it was my mistake 😅
The issue wasn’t missing audio.
While checking the code, I noticed that in scripts/phone/audio_mng most audio (ambient music, track changes, etc.) is conditioned to dev.story >= 9.
So during early story (1–8), the game is almost completely silent. I didn’t realize this at first because I skipped some cinematics — my fault.
Just wanted to let you know in case it was intentional or something you want to revisit.
Also, if you’re interested, I can help configure voice support for multiple languages or re-set the audio logic locally — purely for fun / love for the project, no pressure at all 😄
Great work on the game.