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A member registered Nov 13, 2016 · View creator page →

Creator of

Recent community posts

Hi, thank you for playing!

I'm glad you enjoyed it, and thanks for showing my game on your stream!

The art style was inspired by Jumping Flash and Mario 64. :)

I'm thinking about making another game like it, but I feel like a sequel would need some additional mechanics. Like enemies or something.

I'll look into it and maybe make something for another jam soon! :)

Thank you for playing!

Yeah, the platforms can be a bit annoying, but I left them in because they make the game more challenging. :)

Hi, Thank you for playing my game!

I'm glad you liked the jumping, I spent a lot of time tweaking the physics to get it to feel right. :)

The level design and art style were heavily inspired by Jumping Flash and Mario 64!

The webgl cursor bug sounds strange... I can't reproduce it. It works fine for me both windowed and fullscreen on Firefox. You could try pausing and unpausing the game, that will unlock and re-lock the cursor. But I don't know if that would fix it.

No problem! it works perfectly fine with just keyboard and mouse. :)

It seems to be a recent bug, your other ren'py games work fine with controllers.


The game looks adorable, I can't wait to play it :)

I found a bug, though: when I press any button, or move the sticks on my gamepad (a wired XBox 360 controller) the game crashes with an uncaught exception. It doesn't matter at what point I try to use the controller, it happens in the game, at the title screen and during the "NomnomNami presents..." splashscreen.

It works fine so far when playing with keyboard or mouse, as long as I don't touch the controller, so I will play it without the controller for now. :)

The traceback.txt looks like this:

I'm sorry, but an uncaught exception occurred.
While running game code:
NameError: global name 'name' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "renpy/", line 326, in bootstrap
  File "renpy/", line 617, in main
  File "renpy/", line 148, in run
  File "renpy/", line 922, in run_context
  File "script.rpyc", line 339, in script
  File "script.rpyc", line 339, in script
  File "renpy/", line 715, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/", line 1393, in say
    who(what, *args, **kwargs)
  File "renpy/", line 1205, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/", line 871, in do_display
  File "renpy/", line 621, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/", line 298, in interact
    rv =, **kwargs)
  File "renpy/display/", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/", line 3897, in interact_core
  File "renpy/display/", line 272, in skipping
    if map_keyup(ev, "skip") or map_event(ev, "stop_skipping"):
  File "renpy/display/", line 242, in map_keyup
    if (name in ev.eventnames) and ev.up:
NameError: global name 'name' is not defined
Starry Flowers 1.0.1
Fri Mar 12 21:52:22 2021

Alright, it works fine now. Thank You! :)

Um... Now it says "The developer has not uploaded a game yet..." at the top of the page, there are no files to download, and the game is not even playable in the browser anymore. What's going on?

I loved it! The art style is great and the dialogue was really funny. I'd love to play a longer version / sequel someday! :)

I finished it in the browser, but I tried downloading the game, and the zip seems to be an empty file?

Thanks for the feedback! :)

I agree that it's hard to tell when the ball is going to hit the paddle, that's why I added the 2D views and made the paddle flash on impact (+ sound effect).

I experimented a bit with the camera placement, but putting the camera further up, at an angle, would make it too difficult to tell where the paddle is in relation to the ball.
Placing it in the middle, at the end of the playing field (behind the paddle, but not moving along with it), also made it too hard to judge the ball's position.

I also thought about adding lines to the walls that show where the ball is along the Z axis, like in this video. But since I wasn't using wireframe graphics, I couldn't think of a way to add them without looking distracting or out of place.

Do you have any suggestions how the camera could be placed instead?

It works fine now, no crashes anymore. Thank You! :)

I just got some triangles stuck in the corner again, took a screenshot this time:

Very unique idea, I like it. Great music, too! :)

I noticed some bugs, though:

- At one point, the triangles all went into the right corner at the top and stopped moving.

- Whenever I attempt to shoot after picking up an ammo pack, the game freezes for a few seconds, then it crashes. It doesn't matter whether I shoot at an enemy or anywhere else.

I tried the 64 and 32 bit Windows builds on Windows 7. The crash bug happens in both versions.

Very pretty! It's interesting to see what the children of different flower pairings look like :)

Nice! Looks and plays exactly like a real handheld LCD game. :)

Awesome idea! :)

Cool game with great graphics and music!

At first I thought I was supposed to collect the glowing orb in the distance, until I noticed that it was the sun. xD

Did I overlook something or is there no way to exit, besides Alt+F4? Escape didn't work and I didn't see an option to quit.

Really cool idea, never seen a snake game with a switch/door mechanic before! :)

I think the game is a bit hard, because the snake moves so fast. It took me quite a few tries until I made it outside to the pink square. But I had fun :)

It would be even better with a score counter (+ maybe a highscore list) and more stages (with multiple switches and doors?). ;)

Really cute game! I loved it. :)

I liked the beach part best.

Hope to see more of Bell, Olive and the others in the future! :)

Yes, you can use any engine.