As I sad to Monisd Chasing after a fabled mechanic led us astray and left no time at all for the player experience and UX. Hence, a few randomly placed colliders and not so obvious places to tap spacebar has made the game unplayable for now. :(
Aswin Behera
25
Posts
4
Followers
1
Following
A member registered Nov 07, 2020 · View creator page →
Creator of
A game about accessing the root directory of a user.
Platformer
Play in browser
Take on a daring Time Heist. Play against the laws of Nature and grab the thing most valuable in sight.
Puzzle
A top-down 2D RPG-like experience based on my experiences from the recent pandemic.
Survival
Recent community posts
Spring & Fall [GameJam Version] jam comments · Replied to idig3d in Spring & Fall [GameJam Version] jam comments
This problem has been bugging me. I exported the Mac version from PC and it exported it as .app, so it didn't work on my Mac. Someone suggested to export a .dmg version. So, does exporting the game on Mac make the export file as .dmg?
And your command worked for many games facing this problem. Kudos!
Here's my game: https://aswinbehera.itch.io/breathe
My very first submission for Godot. A top-down evade-em all :D