haha cute game! : )
Astropelican
Creator of
Recent community posts
Audio milestone: the stage track is now fully complete in FL Studio, and I implemented it with a classic NES-style intro+loop structure.
I exported the intro as a one-shot segment first, then exported the main body as a dedicated loop section (as shown in the screenshot), and wired both up with a Love2D queueing system so playback rolls from intro into the loop with a seamless handoff and stable repeat behavior.

Devlog: Onboarding & Dialog Polish Update
A focused quality-of-life pass centered on onboarding clarity, visual communication, and smoother moment-to-moment UX. No changes to gameplay or core mechanics were made.
Highlights
- macOS and web builds now available!
- Web build has shader support disabled due to lag, so the richer experience is on desktop builds.
- Added first-time room entry messaging, so each room can introduce its mechanics the first time you step in.
- Main puzzle room intro now uses shorter, clearer guidance.
- Key room intro now includes trap warning text with visual sprite support.
- Added reusable inline sprite tokens inside dialog text (ex: mirror/receiver icons embedded directly in a sentence).
- Improved inline icon reveal behavior so sprites appear smoothly during typewriter text without pop-in/reflow. This was very tricky to get right.
- Ensured tutorial prompts are enabled by default on first run.
- Stability pass completed across builds; web and desktop outputs are currently in a good state.
Why This Update
This pass was about making guidance easier to read, quicker to understand, and more visually intuitive without overloading players with text.
note: enable/disable tutorial messaging in settings.

thank you for helping me bring my game to life with your cat animations! Where Is The Spider?
indeed, there is a sign on one of the walls which explains a bit more. I was going to make a smaller tutorial level but ran out of time lol.
the wall sign also explains that if you just let kitty fall asleep after being idle for 5 seconds, the mirrors reset to their original positions, but yea, a tutorial level that explains everything would be better.
thanks for playing!
