Devlog: Onboarding & Dialog Polish Update
A focused quality-of-life pass centered on onboarding clarity, visual communication, and smoother moment-to-moment UX. No changes to gameplay or core mechanics were made.
Highlights
- macOS and web builds now available!
- Web build has shader support disabled due to lag, so the richer experience is on desktop builds.
- Added first-time room entry messaging, so each room can introduce its mechanics the first time you step in.
- Main puzzle room intro now uses shorter, clearer guidance.
- Key room intro now includes trap warning text with visual sprite support.
- Added reusable inline sprite tokens inside dialog text (ex: mirror/receiver icons embedded directly in a sentence).
- Improved inline icon reveal behavior so sprites appear smoothly during typewriter text without pop-in/reflow. This was very tricky to get right.
- Ensured tutorial prompts are enabled by default on first run.
- Stability pass completed across builds; web and desktop outputs are currently in a good state.
Why This Update
This pass was about making guidance easier to read, quicker to understand, and more visually intuitive without overloading players with text.
note: enable/disable tutorial messaging in settings.
