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(1 edit)

Devlog: Onboarding & Dialog Polish Update

A focused quality-of-life pass centered on onboarding clarity, visual communication, and smoother moment-to-moment UX. No changes to gameplay or core mechanics were made.

Highlights

  • macOS and web builds now available!
  • Web build has shader support disabled due to lag, so the richer experience is on desktop builds.
  • Added first-time room entry messaging, so each room can introduce its mechanics the first time you step in.
  • Main puzzle room intro now uses shorter, clearer guidance.
  • Key room intro now includes trap warning text with visual sprite support.
  • Added reusable inline sprite tokens inside dialog text (ex: mirror/receiver icons embedded directly in a sentence).
  • Improved inline icon reveal behavior so sprites appear smoothly during typewriter text without pop-in/reflow. This was very tricky to get right.
  • Ensured tutorial prompts are enabled by default on first run.
  • Stability pass completed across builds; web and desktop outputs are currently in a good state.

Why This Update

This pass was about making guidance easier to read, quicker to understand, and more visually intuitive without overloading players with text.

note: enable/disable tutorial messaging in settings.