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AstronotCB

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A member registered Jul 12, 2020

Creator of

Recent community posts

aw, thanks! this is a very nice comment! Yeah some of the puzzles were a little janky, not quite as forgiving as they should have been - but that's something we plan to push an update for now that the jam is over!

yeah unfortunately this had a fix during the jam but the build was finished 2 minutes after the deadline :( thanks for playing though!!!

thanks for playing! I’m actually fascinated the puzzles seemed too forgiving to you - in my own playtests (and other people who have commented) it seems like it was the complete opposite! Nonetheless, thank you so much for playing, and glad you were able to complete it!

Wow this is so nice! Thank you so much for playing. Unfortunately some of our puzzles are not very forgiving and require conditions which are a little bit TOO precise to be achieved by the average player, which we’re looking at fixing and updating once the review period is over. Still, really glad you were able to play and enjoy nonetheless!!

Yeah, unfortunately mouse issues were an issue, one we actually were able to get some kinks worked out of but couldn’t get built until 2 min after the end of the jam! We were definitely looking at the witness as inspiration/reference, so glad we succeeded with that!

Some of the puzzles are a little jankier unfortunately - as another member of our team noted in another comment we had a major bug-fixing build that didn't finish until 2 minutes after the jam. Still, glad you were still able to enjoy and complete!  Thanks so much for playing and leaving a nice comment!

So awesome to hear dudestack made an impression on you! Yeah, for some of the puzzles, we weren't able to get as much wiggle room as they needed, so the conditions needed to solve it are really difficult to achieve. We're looking into making changes in what the game registers as close enough to maintain the puzzle difficulty without giving solutions away! Thanks for playing!

very creative and interesting idea, don't really feel like i got it? but the double entendre of loop with hula hoops/circles of hell was very clever!

thanks! got a little too ambitious with this one and didn't get to make it as seamless as I'd have hoped (nor was it feasibly replicable given time constraints lol)  - but glad you enjoy and thanks for leaving a comment!

found it quite enjoyable! felt a little frustrated with how little of the platforms i could see, including some which i had no way of knowing they were there without taking a leap of faith/falling even though they were necessary to the level. also made the level with the moving platforms tough, bc i couldn't see it. still, very cute art and cute music, and a fun, simple mechanic that worked nicely!

glad you got that vibe! sunshine and windwaker were both on the moodboard - so good to know it translated! thanks for playing

dude culture is heavy on CD roms. glad we were able to share their ancient tradition with you

there is no limit to dudes... they will create the tower to the heavens that man could not

thanks for playing! it's the ideal strategy

glad you enjoyed it, and especially that it made you laugh! we're always aiming for something like that

thanks a bunch! glad you liked it 🗿🏝️

Fun, reminded me of the hungry shark game back back on iOS with a few different mechanics!

Interesting concept!

This game was super fun!! I had a blast playing through it and did all levels. Great work!

Fun, cute, simple idea! I think this was well done - one thing I wish there was was some indication of how charged up your launch is - but otherwise, pretty fun and cute game!

really simple concept executed really well! baba is you vibes, really great work!

cool unique idea! it felt a little bit easy, the main challenge was i didn't know how much the players would react to taking bribes? still i really like the premise of being the "observer" of a rps game and taking bribes. very funny

 i love the attention to detail of cars honking when they run into each other, so cool!

really good presentation, atmosphere, and concept! got a little confused after i picked everything up, then just had to wait til the police came? sorta weird that I had to finish out the timer and had finished. i thought i still had stuff to clean.

agree with zortog- controls felt a little slow and frustrating but i think the core of your idea was really interesting!

nice visuals! i agree with some of the other people, if you keep going away from the spawn point, snakes won't even end up on your screen. looked great tho!!!

i think this is a real cool and creative idea but once i got a hold of the mechanic it almost felt too easy? i could reliably stand in one place and only need to jump every now and then. the biggest challenge was how janky and hard on the eyes the arrow movement is.
still, cool interpretation of the theme with a humorous concept!

i think this is a real cool and creative idea but once i got a hold of the mechanic it almost felt too easy? i could reliably stand in one place and only need to jump every now and then. the biggest challenge was how janky and hard on the eyes the arrow movement is.
still, cool interpretation of the theme with a humorous concept!

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really interesting idea that took a bit to understand, but once i started getting the hang of it it was fun. i think the game works pretty well both as a singleplayer and as a multiplayer!!
great music and cute design too!!

agreedt! hoping maybe to do some of that UI polish in the future and expand with more stuff!!

we understand this and expected this to some extent - but thanks for checking us out at all!

awww thanks! we worked real hard on both!

thank you so much! we had a lot of fun working on the art assets for this game and developing the personality of everything :)

thank you so much! or as rocky would say: rock rock rock rcok!

Can you elaborate for us so we can work on fixing this post jam? We had the 3 dice that you roll to move into various stats. Did the UI for movement/attack/defense with the squares for dices not show up? We would love to fix this issue.

We sorta found in most instances where you get stuck, you can spam click around you and usually get free. That usually works here but sometimes you gotta risk losing your progress to get unstuck. Thanks for playing!

we actually realized as we were play testing that it was very "getting over it" - glad you liked it! I'm horrible at this game myself, so I definitely get how you feel lol

Thank you so much! We were really excited about the idea but unfortunately it was beyond a realistic scope. As the background artist, I appreciate your positive comments!

Thanks! I did the background stuff, so I'm glad you enjoyed the art. It does feel a little empty to us as well, but we learned a lot. Thanks for you compliments!

Yes it was kinda bugged out - we also encountered the error where enemies wouldn't do damage, as well as others, but we learned some important lessons from the jam. Thanks for your thoughts!