aw, thanks! this is a very nice comment! Yeah some of the puzzles were a little janky, not quite as forgiving as they should have been - but that's something we plan to push an update for now that the jam is over!
AstronotCB
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Wow this is so nice! Thank you so much for playing. Unfortunately some of our puzzles are not very forgiving and require conditions which are a little bit TOO precise to be achieved by the average player, which we’re looking at fixing and updating once the review period is over. Still, really glad you were able to play and enjoy nonetheless!!
Some of the puzzles are a little jankier unfortunately - as another member of our team noted in another comment we had a major bug-fixing build that didn't finish until 2 minutes after the jam. Still, glad you were still able to enjoy and complete! Thanks so much for playing and leaving a nice comment!
So awesome to hear dudestack made an impression on you! Yeah, for some of the puzzles, we weren't able to get as much wiggle room as they needed, so the conditions needed to solve it are really difficult to achieve. We're looking into making changes in what the game registers as close enough to maintain the puzzle difficulty without giving solutions away! Thanks for playing!
found it quite enjoyable! felt a little frustrated with how little of the platforms i could see, including some which i had no way of knowing they were there without taking a leap of faith/falling even though they were necessary to the level. also made the level with the moving platforms tough, bc i couldn't see it. still, very cute art and cute music, and a fun, simple mechanic that worked nicely!
i think this is a real cool and creative idea but once i got a hold of the mechanic it almost felt too easy? i could reliably stand in one place and only need to jump every now and then. the biggest challenge was how janky and hard on the eyes the arrow movement is.
still, cool interpretation of the theme with a humorous concept!
i think this is a real cool and creative idea but once i got a hold of the mechanic it almost felt too easy? i could reliably stand in one place and only need to jump every now and then. the biggest challenge was how janky and hard on the eyes the arrow movement is.
still, cool interpretation of the theme with a humorous concept!







