Really fun game! The concept is easy to understand, but the increasing difficulty kept me engaged all the way through. I especially liked how the later levels added more challenge without changing the core mechanic. The presentation and music were great too. Nice work!
AstraSkies
Creator of
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Really fun game with smooth and satisfying gameplay! The concept is simple but enjoyable, and the difficulty options are a nice touch. Sometimes the racket movement felt a bit hard to predict, and more visual polish or sound variety could make the experience even better. Overall, solid and fun entry, nice job!
The issue where enemies in the arena can’t be knocked off ended up being a last-minute bug that I didn’t have time to fix. To still win, you can use Dash to avoid being knocked off the map and collide with the enemies until they lose all their health (as shown by the bottom health bar that appears during the match).
Strong core fishing loop and great visuals, consistently praised. Gameplay is fun and addictive, but needs clearer feedback (timing, upgrades) and better balance in progression. Players also want more variety, modes, and fishing locations to avoid repetition and a single optimal strategy. Overall very positive reception with solid foundation, just needing polish and more content.
Fun concept with a solid core idea and a nice tournament structure. The spinning combat mechanic is pretty interesting, but can feel a bit inconsistent at times. With a bit more polish and better control feedback, it could turn into a really strong jam submission. Also cool to see a similar “Beyblade-style” idea in some aspects to my own entry.
