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astralprogenitor

7
Posts
A member registered Dec 20, 2019

Recent community posts

I figured out what the problem was, messing around again - I need my reference point on one window, and my actual application on another, and the reference point changes depending on what I'm doing. Right now, I'm just making different profiles for different activites, and I don't know how you'd change it in the context of how it works now apart from maybe just a visual popout (like the menu popout) that lets you manually place where you want the tracker. That'd be cool actually.

This is why you take notes on what's actually a problem, kids! 

(Context: I have a three window setup; I want rahituber to live on the top monitor just to be out of the way / around my other stream controls, while I do things on either the middle monitor or the right monitor. They're set up kind of like an L  - a 1080 on top, a 2k right below it, then my tablet (also 1080) to the right and slightly down from the 2k. I have to reset the neutral or the distance points when swapping between the 2K and the 1080 because, obvs, they are different, and it seems to act a lil weird sometimes if I don't manually reset the neutral point between the resolutions even with follow window, but, obviously, follow window won't work here anyway.)

Gonna be honest, I thought I HAD that ticked, but I just checked back while tinkering and went to look and I didn't. So that's-- that's on me. Relative to window once it's set is perfectly fine for what I'm doing, haha. Thank you for the fast response!

Loving this so far - it's a really good in between of "basic static" and "dear god I don't want to go through all that rigging with live2d for something I do as a hobby, not a job." LOL

Had a request - or a question in case I'm just. missing it? Could you add ... I guess a quick button like the canvas settings to adjust the neutral point on tracking for all layers? Obviously not turning it on (so layers that don't have tracking active won't actually change), but I have three monitors and depending on what I'm doing (art vs games) the software needs to run on different monitors to achieve the mouse tracking I'm doing. Since you have it relative to the main monitor, with how it works at the moment I have to go through and reset the neutral position for every tracking layer - which like, admittedly isn't a TON since most of it is just using inherited motion, but it's still a pain to need to do every other time I launch. (I'm using slight tracking on some inherited layers to get them to 'settle' into a neutral, gravity weighted hang rather than sitting at a "straight down relative to the parent" position after the parent rotation, basically.)

It also wasn't something you sat and played for a set while like this is. You'd train for a while, then "set it and forget it" apart from the cleaning \ feeding. This is a very different beast.

This game IS very grindy, and that is coming from someone who adores DW1 and played it guideless for tens if not hundreds of hours, lol.

I'd just like to chime in I really think being able to delete / exchange datas for species EXP is a great idea. I also have a very small collection of digimon I want to actually raise, because of the reborn mechanic, and that would be way more useful than ... anything else, I don't need two hundred individual digimon, lol.


Also agreeing that some of the rng is kind of whack / the time sink and age mechanic is really drawn out. I don't want it to go by super fast but I've spent literal HOURS playing and my digimon is only age 1. It also took me a couple of hours to even, for instance, get the golden acorns to even open challenges, leaving me just... stuck for a while. Extreme RNG dependency is meh.

(2 edits)

After finally getting the acorns to drop, I think my main critique is they're too random. I felt frustrated and completely stuck because I ended up with a rookie I couldn't evolve because of lack of exp... And the acorns just. Wouldn't show up. Consider maybe a higher spawn rate? At least when you haven't unlocked that mode yet, as it makes it much more possible to actually evolve what feel like dead end mons when first starting out, which could def drive people off, I think.

Great little game so far! As a PC player, you can def tell it's mobile oriented, and that's fine, but it would be great to get some concessions for PC as well.

 Sliders for volume instead of just on/off.

Pixel perfect / scaling option instead of just fitting to window,  leaving bars on the sides to account for aspect ratio?

UI size / scaling option; for a primarily mouse driven game, the buttons are super far apart, and everything kind of hurts after a while on even a 1080p screen.

Customizable / more hotkeys, for less click necessity?

Even with complaints though, I'm loving this game. I didn't play the first one, but I look forward to playing this one more.