Fantastic game!! Lot's of fun to play. Unique and important storyline. The graphics had just the right amount of detail. The artwork is beautiful. The control hints were really appreciated since I'm not used to a Z, X, and C left hand configuration. Music was energetic. I think the character movements and his interactions with the world was really detailed and made for some neat wall climbs, slides, vacuuming, and navigation to traverse big pits. I think there could have been maybe 1 more enemy that was a little different or more difficult to keep increasing the challenge, but this was really fun to play and also see how you've progressed as a game creator. Well done! :)
AspiringAudiophile
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This is a great game! I like the environmental theme, which is not common, and it's simple and straightforward. This is definitely an evolution of your first game regarding your skills and talents. The opening scene is actually pretty suspenseful. I think there could have been a few more enemies or elements to increase the challenge, but for a simple "get in and play" game it's great. The music and FX were cool. I appreciate the original saxophone recordings in the music. Kudos to the composer/music producer/musician. The download didn't work on my Mac, but played fine within Firefox. Highly looking forward to your next release!
Fun and challenging game! Took me a little bit to realize how the boost worked on some of the more advance areas. This is a nice blend of multi-button coordination, timing, and spacial awareness. I liked how quickly the level resets if you fall into the spikes or a wall. Keeps the momentum of playing instead of starting over. Fun music and sound FX. Keep it up!
Fun game! I nearly completed it by continuously dying and then just plowing through everything. Then it dawned on me I wasn't really following the instructions....thinking I needed to avoid the mines when really I needed to follow what they were instructing me to do. I noticed the jump sound moves between left and right speaker almost backwards to the movement, but generally sounds like those are placed in the center, regardless of the direction of movement. This similarly happens in films as well. In theater surround sound most sound comes from the Center speaker, which the Left and Right to help allow for some things to follow the action on the screen. In general though, all dialogue, most sound FX (foley - cloth, props, and footsteps), just stay in the center. Very cool! I'm loving all these games you've made. Cheers!
This was a lot of fun! I like the variety of challenges getting to the syringes. I kept missing the entrance to the area in order to access the last one. Remembered at the end about the different endings. Very clever! Took a moment to realize how the mouse aim worked only because it's a bit different using both mouse and WASD for game play in a top down 2D game like this. Makes it easier than if the gun firing in only a vertical and horizontal cross shape from the character were allowed. That would motivate certain movements to use the gun which would raise the difficulty a little. Gameplay was really smooth. Last round of zombies surprised me. You should check out the Super Nintendo game "Zombies Ate My Neighbors" made in 1993. Very similar concept but with the 16 bit capabilities it really ramps up the possibilities with weapons, movement, gameplay, enemies, and objective. Very cool!