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AshleeTilgner

7
Posts
A member registered Jun 05, 2022

Creator of

Recent community posts

I love the art style, it's so unique compared to the other entries. Enjoyed the game play so far - I think it would be great if you could make it scroll faster by trying to fly past point near right edge as I found myself having to wait a lot for next area to reveal itself

The art and player animations look great. I really like the info boxes when you grab the items - it does well in teaching the player more specifics instead of just 'trash in ocean = bad'

I can't wait to try out this game - the art looks amazing and the problem dialogue looks to add a good level of puzzle solving. Definitely seeing the Trash Goblin influence in the customer art WIPs - love it

Confused about the scale of objects compared to player - some items are much larger than real would be while others are smaller

Looking forward to how this one turns out. A bit worried about the scope for a solo developer in completing both art elements and getting the right difficulty balance but you've made impressive progress already so I'm rooting for you! Good luck!

I was already thinking of Trash Goblin by the time I was halfway through the Gameplay section so it was great to see that it was part of inspiration. I love playing these style games so I'm looking forward to how this one turns out. 

Another store game you could look into for gameplay inspiration is Strange Antiquities which leans more into puzzle solving and complexity

Love this concept and the choice of using pixel graphics. Will there be a win condition? Or is it a score based game where the difficulty constantly increases until the player loses?

I think it would be a good idea to do some research into the current methods farmers use against invasive species as a flamethrower may detract from the message while you could instead find exciting game play using real world solutions