I have already purchased this' Medieval 'series resource. Why are the characters inside only attacking in a unidirectional sequence frame? Because of memory usage considerations? Why not render at least one attack action in eight directions (or add an additional casting action) so that resources can be used to create ARPG games without restrictions.
AsherStudio
6
Posts
1
Followers
73
Following
A member registered Mar 29, 2023
Recent community posts
A new Tiled sample map and organization comments · Replied to RafaelMatos in A new Tiled sample map and organization comments
A new Tiled sample map and organization comments · Posted in A new Tiled sample map and organization comments