Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I have already purchased this' Medieval 'series resource. Why are the characters inside only attacking in a unidirectional sequence frame? Because of memory usage considerations? Why not render at least one attack action in eight directions (or add an additional casting action) so that resources can be used to create ARPG games without restrictions.